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Initial support for asynchronous shader compilation
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@@ -357,6 +357,7 @@ void CMain::InitializeSubsystems() {
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CAnimData::InitializeCache();
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CDecalManager::Initialize();
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CGBASupport::Initialize();
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CGraphics::g_BooFactory->waitUntilShadersReady();
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}
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void CMain::MemoryCardInitializePump() {
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