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Initial support for asynchronous shader compilation

This commit is contained in:
Jack Andersen
2019-06-15 20:25:29 -10:00
parent 87023b432e
commit 9ccc4227cb
5 changed files with 4 additions and 4 deletions

View File

@@ -357,6 +357,7 @@ void CMain::InitializeSubsystems() {
CAnimData::InitializeCache();
CDecalManager::Initialize();
CGBASupport::Initialize();
CGraphics::g_BooFactory->waitUntilShadersReady();
}
void CMain::MemoryCardInitializePump() {