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Additional HUD work
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@@ -246,7 +246,7 @@ private:
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bool xf94_27_inMapScreen : 1;
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bool xf94_28_inSaveUI : 1;
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bool xf94_29_ : 1;
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bool xf94_30_ : 1;
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bool xf94_30_fullThreat : 1;
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};
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u32 xf94_ = 0;
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};
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@@ -409,6 +409,7 @@ public:
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void SetInSaveUI(bool b) { xf94_28_inSaveUI = b; }
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void SetInMapScreen(bool b) { xf94_27_inMapScreen = b; }
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bool GetInMapScreen() const { return xf94_27_inMapScreen; }
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bool IsFullThreat() const { return xf94_30_fullThreat; }
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const std::shared_ptr<CPlayerState>& GetPlayerState() const {return x8b8_playerState;}
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CRandom16* GetActiveRandom() {return x900_activeRandom;}
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