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Additional HUD work
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@@ -70,8 +70,8 @@ private:
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u32 x304_ = 0;
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u32 x308_bombCount = 3;
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u32 x30c_ = 0;
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u32 x310_ = 0;
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u32 x314_ = 0;
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u32 x310_selectedBeam = 0;
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u32 x314_pendingSelectedBeam = 0;
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u32 x318_ = 0;
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EMissleMode x31c_missileMode = EMissleMode::Inactive;
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u32 x320_ = 0;
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@@ -214,6 +214,9 @@ public:
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bool IsBombReady() const { return x835_28_bombReady; }
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u32 GetBombCount() const { return x308_bombCount; }
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bool IsPowerBombReady() const { return x835_29_powerBombReady; }
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u32 GetSelectedBeam() const { return x310_selectedBeam; }
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u32 GetPendingSelectedBeam() const { return x314_pendingSelectedBeam; }
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const CGunMorph& GetGunMorph() const { return x678_morph; }
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};
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}
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