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CElementGen: Make use of std::array where applicable
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@@ -16,7 +16,15 @@
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#define MAX_GLOBAL_PARTICLES 2560
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namespace urde {
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static logvisor::Module Log("urde::CElementGen");
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namespace {
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logvisor::Module Log("urde::CElementGen");
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constexpr std::array ShadClsSizes{
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sizeof(SParticleInstanceTex),
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sizeof(SParticleInstanceIndTex),
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sizeof(SParticleInstanceNoTex),
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};
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} // Anonymous namespace
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u16 CElementGen::g_GlobalSeed = 99;
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bool CElementGen::g_subtractBlend = false;
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@@ -45,9 +53,6 @@ void CElementGen::Initialize() {
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void CElementGen::Shutdown() { CElementGenShaders::Shutdown(); }
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static const size_t ShadClsSizes[] = {sizeof(SParticleInstanceTex), sizeof(SParticleInstanceIndTex),
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sizeof(SParticleInstanceNoTex)};
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CElementGen::CElementGen(const TToken<CGenDescription>& gen, EModelOrientationType orientType,
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EOptionalSystemFlags flags)
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: x1c_genDesc(gen), x2c_orientType(orientType), x27c_randState(x94_randomSeed) {
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@@ -212,11 +217,11 @@ CElementGen::CElementGen(const TToken<CGenDescription>& gen, EModelOrientationTy
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CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
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if (!x26c_31_LINE) {
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m_instBuf = ctx.newDynamicBuffer(boo::BufferUse::Vertex, ShadClsSizes[int(m_shaderClass)], maxInsts);
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m_instBuf = ctx.newDynamicBuffer(boo::BufferUse::Vertex, ShadClsSizes[size_t(m_shaderClass)], maxInsts);
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m_uniformBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(SParticleUniforms), 1);
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}
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if (desc->x45_24_x31_26_PMUS) {
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m_instBufPmus = ctx.newDynamicBuffer(boo::BufferUse::Vertex, ShadClsSizes[int(m_shaderClass)], maxInsts);
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m_instBufPmus = ctx.newDynamicBuffer(boo::BufferUse::Vertex, ShadClsSizes[size_t(m_shaderClass)], maxInsts);
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m_uniformBufPmus = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(SParticleUniforms), 1);
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}
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CElementGenShaders::BuildShaderDataBinding(ctx, *this);
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@@ -366,7 +371,7 @@ void CElementGen::UpdateAdvanceAccessParameters(u32 activeParticleCount, u32 par
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adv8->GetValue(particleFrame, arr[7]);
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}
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bool CElementGen::UpdateVelocitySource(u32 idx, u32 particleFrame, CParticle& particle) {
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bool CElementGen::UpdateVelocitySource(size_t idx, u32 particleFrame, CParticle& particle) {
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bool err;
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if (x278_hasVMD[idx]) {
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zeus::CVector3f localVel = x208_orientationInverse * particle.x1c_vel;
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@@ -433,9 +438,10 @@ void CElementGen::UpdateExistingParticles() {
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++x25c_activeParticleCount;
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for (int i = 0; i < 4; ++i) {
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if (!x280_VELSources[i])
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for (size_t i = 0; i < x280_VELSources.size(); ++i) {
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if (!x280_VELSources[i]) {
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break;
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}
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UpdateVelocitySource(i, particleFrame, particle);
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}
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