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CGameCollision: Add AvoidStaticCollisionWithinRadius
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@@ -119,5 +119,7 @@ public:
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static std::optional<zeus::CVector3f>
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FindNonIntersectingVector(const CStateManager& mgr, CAreaCollisionCache& cache, CPhysicsActor& actor,
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const CCollisionPrimitive& prim, const rstl::reserved_vector<TUniqueId, 1024>& nearList);
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static void AvoidStaticCollisionWithinRadius(const CStateManager& mgr, CPhysicsActor& actor, u32 iterations, float dt,
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float height, float size, float mass, float radius);
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};
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} // namespace urde
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