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CGameCollision: Add AvoidStaticCollisionWithinRadius

This commit is contained in:
2020-04-06 16:53:54 -04:00
parent cfa6299704
commit 9dd77d6a10
2 changed files with 43 additions and 3 deletions

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@@ -119,5 +119,7 @@ public:
static std::optional<zeus::CVector3f>
FindNonIntersectingVector(const CStateManager& mgr, CAreaCollisionCache& cache, CPhysicsActor& actor,
const CCollisionPrimitive& prim, const rstl::reserved_vector<TUniqueId, 1024>& nearList);
static void AvoidStaticCollisionWithinRadius(const CStateManager& mgr, CPhysicsActor& actor, u32 iterations, float dt,
float height, float size, float mass, float radius);
};
} // namespace urde