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Migration to new ANIM extract

This commit is contained in:
Jack Andersen
2016-04-06 17:40:25 -10:00
parent cd8b6b6ed4
commit 9ee8840b54
29 changed files with 691 additions and 427 deletions

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#ifndef __COMMON_RIGINVERTER_HPP__
#define __COMMON_RIGINVERTER_HPP__
#include "zeus/CVector3f.hpp"
#include "zeus/CQuaternion.hpp"
namespace DataSpec
{
namespace DNAANIM
{
/** One-shot process to invert CINF armature into connected rig,
* inverting rotations/translations of ANIM data to match */
template <class CINFType>
class RigInverter
{
public:
struct Bone
{
const typename CINFType::Bone& m_origBone;
zeus::CQuaternion m_inverter;
zeus::CVector3f m_tail;
zeus::CVector3f m_parentDelta;
Bone(const CINFType& cinf, const typename CINFType::Bone& origBone);
};
private:
const CINFType& m_cinf;
std::vector<Bone> m_bones;
public:
RigInverter(const CINFType& cinf);
const CINFType& getCINF() const {return m_cinf;}
const std::vector<Bone>& getBones() const {return m_bones;}
zeus::CQuaternion transformRotation(atUint32 boneId, const zeus::CQuaternion& origRot) const;
zeus::CVector3f transformPosition(atUint32 boneId, const zeus::CVector3f& origPos, bool subDelta) const;
};
}
}
#endif // __COMMON_RIGINVERTER_HPP__