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Migration to new ANIM extract
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@@ -3,6 +3,7 @@
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#include "BlenderConnection.hpp"
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#include "../DNACommon/DNACommon.hpp"
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#include "../DNACommon/RigInverter.hpp"
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namespace DataSpec
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{
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@@ -36,6 +37,18 @@ struct CINF : BigDNA
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};
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Vector<Name, DNA_COUNT(nameCount)> names;
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atUint32 getInternalBoneIdxFromId(atUint32 id) const
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{
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atUint32 idx = 0;
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for (const Bone& b : bones)
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{
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if (b.id == id)
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return idx;
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++idx;
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}
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return -1;
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}
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atUint32 getBoneIdxFromId(atUint32 id) const
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{
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atUint32 idx = 0;
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@@ -73,6 +86,8 @@ struct CINF : BigDNA
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void sendCINFToBlender(hecl::BlenderConnection::PyOutStream& os, const UniqueID32& cinfId) const
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{
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DNAANIM::RigInverter<CINF> inverter(*this);
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os.format("arm = bpy.data.armatures.new('CINF_%08X')\n"
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"arm_obj = bpy.data.objects.new(arm.name, arm)\n"
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"bpy.context.scene.objects.link(arm_obj)\n"
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@@ -81,14 +96,16 @@ struct CINF : BigDNA
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"arm_bone_table = {}\n",
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cinfId.toUint32());
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for (const Bone& bone : bones)
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for (const DNAANIM::RigInverter<CINF>::Bone& bone : inverter.getBones())
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os.format("bone = arm.edit_bones.new('%s')\n"
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"bone.head = (%f,%f,%f)\n"
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"bone.tail = bone.head\n"
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"bone.tail[1] += 0.5\n"
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"bone.tail = (%f,%f,%f)\n"
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"#bone.tail[1] += 0.5\n"
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"bone.use_inherit_scale = False\n"
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"arm_bone_table[%u] = bone\n", getBoneNameFromId(bone.id)->c_str(),
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bone.origin.vec[0], bone.origin.vec[1], bone.origin.vec[2], bone.id);
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"arm_bone_table[%u] = bone\n", getBoneNameFromId(bone.m_origBone.id)->c_str(),
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bone.m_origBone.origin.vec[0], bone.m_origBone.origin.vec[1], bone.m_origBone.origin.vec[2],
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bone.m_tail[0], bone.m_tail[1], bone.m_tail[2],
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bone.m_origBone.id);
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for (const Bone& bone : bones)
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if (bone.parentId != 2)
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@@ -96,6 +113,49 @@ struct CINF : BigDNA
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os << "bpy.ops.object.mode_set(mode='OBJECT')\n";
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}
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CINF() = default;
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using Armature = hecl::BlenderConnection::DataStream::Actor::Armature;
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int RecursiveAddArmatureBone(const Armature& armature, const Armature::Bone* bone, int parent, int& curId)
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{
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bones.emplace_back();
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names.emplace_back();
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Bone& boneOut = bones.back();
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Name& nameOut = names.back();
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nameOut.name = bone->name;
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nameOut.boneId = curId;
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boneOut.id = curId++;
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boneOut.parentId = parent;
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boneOut.origin = bone->origin;
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boneOut.linkedCount = bone->children.size();
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boneOut.linked.reserve(boneOut.linkedCount);
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const Armature::Bone* child;
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for (size_t i=0 ; (child = armature.getChild(bone, i)) ; ++i)
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boneOut.linked.push_back(RecursiveAddArmatureBone(armature, child, boneOut.id, curId));
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return boneOut.id;
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}
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CINF(const Armature& armature)
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{
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bones.reserve(armature.bones.size());
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names.reserve(armature.bones.size());
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const Armature::Bone* bone = armature.getRoot();
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int curId = 3;
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if (bone)
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RecursiveAddArmatureBone(armature, bone, 2, curId);
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boneCount = bones.size();
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nameCount = names.size();
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boneIdCount = boneCount;
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boneIds.reserve(boneIdCount);
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for (auto it=bones.crbegin() ; it != bones.crend() ; ++it)
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boneIds.push_back(it->id);
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}
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};
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}
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