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Work on CStateManager
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#ifndef __URDE_CSNAKEWEEDSWARM_HPP__
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#define __URDE_CSNAKEWEEDSWARM_HPP__
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#include "World/CActor.hpp"
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#include "Collision/CCollisionSurface.hpp"
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namespace urde
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{
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class CSnakeWeedSwarm : public CActor
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{
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public:
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void ApplyRadiusDamage(const zeus::CVector3f& pos, const CDamageInfo& info,
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CStateManager& stateMgr) {}
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};
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}
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#endif // __URDE_CSNAKEWEEDSWARM_HPP__
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