From a0e1864312bb43e8cd2df7327fee97961108ad1c Mon Sep 17 00:00:00 2001 From: Luke Street Date: Mon, 24 Aug 2020 01:58:30 -0400 Subject: [PATCH] CFlaahgra: Fix stun issues --- Runtime/MP1/World/CFlaahgra.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Runtime/MP1/World/CFlaahgra.cpp b/Runtime/MP1/World/CFlaahgra.cpp index e1533594a..3bf2dc186 100644 --- a/Runtime/MP1/World/CFlaahgra.cpp +++ b/Runtime/MP1/World/CFlaahgra.cpp @@ -195,7 +195,7 @@ void CFlaahgra::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateM if (!IsDizzy(mgr, 0.f) && x450_bodyController->HasBodyState(pas::EAnimationState::LoopReaction)) { TakeDamage({}, 0.f); - if ((x56c_data.x140_ - proj->GetDamageInfo().GetDamage()) >= x810_) { + if (x56c_data.x140_ - proj->GetDamageInfo().GetDamage() <= x810_) { x450_bodyController->GetCommandMgr().DeliverCmd(CBCLoopHitReactionCmd(pas::EReactionType::One)); } else if (uid == x80c_headActor && (proj->GetDamageInfo().GetWeaponMode().IsCharged() ||