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More CRidley imps
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@@ -1,64 +1,56 @@
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#include "CStateManager.hpp"
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#include "Camera/CCameraShakeData.hpp"
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#include "Camera/CGameCamera.hpp"
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#include "Graphics/CBooRenderer.hpp"
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#include "World/CGameLight.hpp"
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#include "CSortedLists.hpp"
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#include "Weapon/CWeaponMgr.hpp"
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#include "World/CFluidPlaneManager.hpp"
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#include "World/CEnvFxManager.hpp"
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#include "World/CActorModelParticles.hpp"
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#include "World/CTeamAiTypes.hpp"
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#include "World/CScriptPlayerActor.hpp"
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#include "Input/CRumbleManager.hpp"
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#include "World/CWorld.hpp"
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#include "Graphics/CLight.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CSimplePool.hpp"
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#include "CPlayerState.hpp"
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#include "CGameState.hpp"
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#include "World/CPlayer.hpp"
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#include "Weapon/CPlayerGun.hpp"
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#include "World/CMorphBall.hpp"
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#include "World/CScriptSpawnPoint.hpp"
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#include "AutoMapper/CMapWorldInfo.hpp"
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#include "Particle/CGenDescription.hpp"
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#include "CMemoryCardSys.hpp"
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#include "TCastTo.hpp" // Generated file, do not modify include path
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#include "World/CScriptSpecialFunction.hpp"
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#include "CTimeProvider.hpp"
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#include "Camera/CBallCamera.hpp"
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#include "Collision/CMaterialFilter.hpp"
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#include "World/CScriptDock.hpp"
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#include "Particle/CDecalManager.hpp"
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#include "Particle/CParticleElectric.hpp"
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#include "World/CProjectedShadow.hpp"
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#include "Weapon/CProjectileWeapon.hpp"
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#include "World/CScriptEffect.hpp"
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#include "MP1/CSamusHud.hpp"
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#include "Collision/CGameCollision.hpp"
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#include "World/CScriptPlatform.hpp"
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#include "World/CScriptRoomAcoustics.hpp"
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#include "Weapon/CWeapon.hpp"
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#include "World/CWallCrawlerSwarm.hpp"
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#include "World/CSnakeWeedSwarm.hpp"
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#include "Collision/CCollidableSphere.hpp"
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#include "zeus/CMRay.hpp"
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#include "Collision/CollisionUtil.hpp"
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#include "World/CScriptWater.hpp"
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#include "World/CScriptDoor.hpp"
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#include "Input/ControlMapper.hpp"
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#include "MP1/MP1.hpp"
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#include "GameGlobalObjects.hpp"
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#include "World/CScriptDoor.hpp"
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#include "World/CScriptDamageableTrigger.hpp"
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#include "World/CScriptDebris.hpp"
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#include "hecl/CVarManager.hpp"
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#include "World/CPatterned.hpp"
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#include "World/CDestroyableRock.hpp"
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#include "World/CPathFindSearch.hpp"
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#include "Runtime/CStateManager.hpp"
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#include <cmath>
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#include "Runtime/AutoMapper/CMapWorldInfo.hpp"
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#include "Runtime/Camera/CBallCamera.hpp"
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#include "Runtime/Camera/CCameraShakeData.hpp"
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#include "Runtime/Camera/CGameCamera.hpp"
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#include "Runtime/CGameState.hpp"
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#include "Runtime/CMemoryCardSys.hpp"
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#include "Runtime/Collision/CCollidableSphere.hpp"
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#include "Runtime/Collision/CGameCollision.hpp"
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#include "Runtime/Collision/CMaterialFilter.hpp"
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#include "Runtime/Collision/CollisionUtil.hpp"
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#include "Runtime/CPlayerState.hpp"
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#include "Runtime/CSortedLists.hpp"
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#include "Runtime/CTimeProvider.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Graphics/CBooRenderer.hpp"
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#include "Runtime/Graphics/CLight.hpp"
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#include "Runtime/Input/ControlMapper.hpp"
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#include "Runtime/Input/CRumbleManager.hpp"
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#include "Runtime/MP1/CSamusHud.hpp"
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#include "Runtime/MP1/MP1.hpp"
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#include "Runtime/Particle/CDecalManager.hpp"
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#include "Runtime/Particle/CParticleElectric.hpp"
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#include "Runtime/Weapon/CProjectileWeapon.hpp"
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#include "Runtime/Weapon/CWeapon.hpp"
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#include "Runtime/Weapon/CWeaponMgr.hpp"
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#include "Runtime/World/CDestroyableRock.hpp"
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#include "Runtime/World/CGameLight.hpp"
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#include "Runtime/World/CPathFindSearch.hpp"
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#include "Runtime/World/CPatterned.hpp"
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#include "Runtime/World/CPlayer.hpp"
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#include "Runtime/World/CProjectedShadow.hpp"
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#include "Runtime/World/CScriptDebris.hpp"
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#include "Runtime/World/CScriptDock.hpp"
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#include "Runtime/World/CScriptDoor.hpp"
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#include "Runtime/World/CScriptEffect.hpp"
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#include "Runtime/World/CScriptPlatform.hpp"
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#include "Runtime/World/CScriptPlayerActor.hpp"
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#include "Runtime/World/CScriptRoomAcoustics.hpp"
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#include "Runtime/World/CScriptSpawnPoint.hpp"
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#include "Runtime/World/CScriptSpecialFunction.hpp"
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#include "Runtime/World/CScriptWater.hpp"
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#include "Runtime/World/CSnakeWeedSwarm.hpp"
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#include "Runtime/World/CWallCrawlerSwarm.hpp"
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#include "Runtime/World/CWorld.hpp"
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#include "TCastTo.hpp" // Generated file, do not modify include path
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#include <hecl/CVarManager.hpp>
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#include <zeus/CMRay.hpp>
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namespace urde {
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hecl::CVar* sm_logScripting = nullptr;
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logvisor::Module LogModule("urde::CStateManager");
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