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More CRidley imps
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@@ -169,4 +169,12 @@ void CCollisionActor::Touch(CActor& actor, CStateManager& mgr) {
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}
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zeus::CVector3f CCollisionActor::GetOrbitPosition(const CStateManager&) const { return GetTouchBounds()->center(); }
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void CCollisionActor::SetSphereRadius(float radius) {
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if (x258_primitiveType != EPrimitiveType::Sphere)
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return;
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x288_sphereRadius = radius;
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x284_spherePrimitive->SetSphereRadius(radius);
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}
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} // namespace urde
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