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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 02:27:43 +00:00

Lots of CSamusHud imps

This commit is contained in:
Jack Andersen
2017-04-02 15:39:23 -10:00
parent dfcd66ab26
commit a2b9bfb1a2
39 changed files with 1037 additions and 138 deletions

View File

@@ -26,15 +26,15 @@ public:
virtual void SetHudRotation(const zeus::CQuaternion& rot)=0;
virtual void SetHudOffset(const zeus::CVector3f& off)=0;
virtual void SetReticuleTransform(const zeus::CMatrix3f& xf) {}
virtual void UpdateTransforms() {}
virtual void SetDecoRotation(float angle) {}
virtual void SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position)=0;
virtual void SetFrameColorValue(float v);
virtual void Update(float dt, const CStateManager& stateMgr)=0;
virtual void Draw() const {}
virtual void ProcessInput(const CFinalInput& input) {}
virtual void SetCameraParms(float fov, float y, float z)=0;
virtual void UpdateCameraDebugSettings(float fov, float y, float z)=0;
virtual void UpdateHudAlpha()=0;
virtual float GetMessageTextAlpha() const { return 1.f; }
virtual float GetHudTextAlpha() const { return 1.f; }
virtual ~IHudDecoInterface() = default;
};
@@ -63,7 +63,7 @@ public:
void SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position);
void SetFrameColorValue(float v);
void Update(float dt, const CStateManager& stateMgr);
void SetCameraParms(float fov, float y, float z);
void UpdateCameraDebugSettings(float fov, float y, float z);
void UpdateHudAlpha();
};
@@ -75,7 +75,7 @@ class CHudDecoInterfaceScan : public IHudDecoInterface
CScanDisplay x18_scanDisplay;
TUniqueId x1d0_latestHudPoi = kInvalidUniqueId;
TUniqueId x1d2_latestScanningObject = kInvalidUniqueId;
CPlayer::EPlayerScanState x1d4_latestScanState = CPlayer::EPlayerScanState::Zero;
CPlayer::EPlayerScanState x1d4_latestScanState = CPlayer::EPlayerScanState::NotScanning;
float x1d8_scanningTime = 0.f;
float x1dc_ = 0.f;
float x1e0_ = 1.f;
@@ -120,13 +120,28 @@ public:
void Update(float dt, const CStateManager& stateMgr);
void Draw() const;
void ProcessInput(const CFinalInput& input);
void SetCameraParms(float fov, float y, float z);
void UpdateCameraDebugSettings(float fov, float y, float z);
void UpdateHudAlpha();
float GetMessageTextAlpha() const;
float GetHudTextAlpha() const;
};
class CHudDecoInterfaceXRay : public IHudDecoInterface
{
float x4_seekerScale = 1.f;
zeus::CQuaternion x8_rotation;
zeus::CVector3f x18_pivotPosition;
zeus::CVector3f x24_offset;
zeus::CVector3f x30_camPos;
zeus::CMatrix3f x3c_reticuleXf;
zeus::CVector3f x60_seekerPosition;
zeus::CVector3f x6c_;
zeus::CMatrix3f x78_;
bool x9c_24_visDebug : 1;
bool x9c_25_visGame : 1;
CGuiCamera* xa0_camera;
CGuiWidget* xa4_basewidget_pivot;
CGuiWidget* xa8_basewidget_seeker;
CGuiWidget* xac_basewidget_rotate;
void UpdateVisibility();
public:
CHudDecoInterfaceXRay(CGuiFrame& selHud);
@@ -135,16 +150,31 @@ public:
void SetHudRotation(const zeus::CQuaternion& rot);
void SetHudOffset(const zeus::CVector3f& off);
void SetReticuleTransform(const zeus::CMatrix3f& xf);
void UpdateTransforms();
void SetDecoRotation(float angle);
void SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position);
void SetFrameColorValue(float v);
void Update(float dt, const CStateManager& stateMgr);
void SetCameraParms(float fov, float y, float z);
void UpdateCameraDebugSettings(float fov, float y, float z);
void UpdateHudAlpha();
};
class CHudDecoInterfaceThermal : public IHudDecoInterface
{
zeus::CQuaternion x4_rotation;
zeus::CVector3f x14_pivotPosition;
zeus::CVector3f x20_offset;
zeus::CVector3f x2c_camPos;
zeus::CMatrix3f x38_reticuleXf;
zeus::CVector3f x5c_reticulePosition;
float x68_lockonScale = 5.f;
float x6c_retflashTimer = 0.f;
bool x70_24_visDebug : 1;
bool x70_25_visGame : 1;
CGuiCamera* x74_camera;
CGuiWidget* x78_basewidget_pivot;
CGuiWidget* x7c_basewidget_reticle;
CGuiModel* x80_model_retflash;
std::vector<std::pair<CGuiWidget*, zeus::CTransform>> x84_lockonWidgets;
void UpdateVisibility();
public:
CHudDecoInterfaceThermal(CGuiFrame& selHud);
@@ -155,7 +185,7 @@ public:
void SetReticuleTransform(const zeus::CMatrix3f& xf);
void SetDamageTransform(const zeus::CMatrix3f& rotation, const zeus::CVector3f& position);
void Update(float dt, const CStateManager& stateMgr);
void SetCameraParms(float fov, float y, float z);
void UpdateCameraDebugSettings(float fov, float y, float z);
void UpdateHudAlpha();
};