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Add some moving collision implementations
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@@ -92,6 +92,23 @@ bool CMetroidAreaCollider::SphereCollisionCheck(const CAreaOctTree& octTree, con
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return false;
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}
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bool CMetroidAreaCollider::MovingAABoxCollisionCheck_Cached(const COctreeLeafCache& leafCache, const zeus::CAABox& aabb,
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const CMaterialFilter& filter, const CMaterialList& matList,
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const zeus::CVector3f& vec, float mag, CCollisionInfo& infoOut,
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double& dOut)
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{
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return false;
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}
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bool CMetroidAreaCollider::MovingSphereCollisionCheck_Cached(const COctreeLeafCache& leafCache, const zeus::CAABox& aabb,
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const zeus::CSphere& sphere,
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const CMaterialFilter& filter, const CMaterialList& matList,
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const zeus::CVector3f& vec, float mag, CCollisionInfo& infoOut,
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double& dOut)
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{
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return false;
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}
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void CAreaCollisionCache::ClearCache()
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{
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x18_leafCaches.clear();
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