2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 21:07:42 +00:00

More CAutoMapper fixes

This commit is contained in:
Jack Andersen
2017-11-17 17:35:37 -10:00
parent d14763ca19
commit a2c79eb996
17 changed files with 68 additions and 57 deletions

View File

@@ -113,7 +113,7 @@ struct OGLLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
{vbufInfo.first.get(), nullptr, boo::VertexSemantic::Color},
{vbufInfo.first.get(), nullptr, boo::VertexSemantic::UV4}
};
vtxFmt = ctx.newVertexFormat(3, TexFmtTex);
vtxFmt = ctx.newVertexFormat(3, TexFmtTex, vbufInfo.second);
}
else
{
@@ -123,7 +123,7 @@ struct OGLLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
{vbufInfo.first.get(), nullptr, boo::VertexSemantic::Position4},
{vbufInfo.first.get(), nullptr, boo::VertexSemantic::Color}
};
vtxFmt = ctx.newVertexFormat(2, TexFmtNoTex);
vtxFmt = ctx.newVertexFormat(2, TexFmtNoTex, vbufInfo.second);
}
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {ubufInfo.first.get()};
@@ -221,7 +221,7 @@ CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo:
m_texAlpha = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_texVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None,
true, true, false, boo::CullMode::None);
false, true, false, boo::CullMode::None);
m_texAdditive = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_texVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::None,
@@ -229,7 +229,7 @@ CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo:
m_noTexAlpha = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_noTexVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None,
true, true, false, boo::CullMode::None);
false, true, false, boo::CullMode::None);
m_noTexAdditive = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_noTexVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::None,

View File

@@ -144,7 +144,7 @@ CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo:
nullptr, m_texVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None,
true, true, false, boo::CullMode::None);
false, true, false, boo::CullMode::None);
m_texAdditive = ctx.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, nullptr, nullptr,
nullptr, m_texVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
@@ -154,7 +154,7 @@ CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo:
nullptr, m_noTexVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None,
true, true, false, boo::CullMode::None);
false, true, false, boo::CullMode::None);
m_noTexAdditive = ctx.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, nullptr, nullptr,
nullptr, m_noTexVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,

View File

@@ -159,19 +159,23 @@ CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo:
m_texAlpha = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr, m_texVtxFmt,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None, true, true, true, boo::CullMode::None);
boo::Primitive::TriStrips, boo::ZTest::None,
false, true, false, boo::CullMode::None);
m_texAdditive = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr, m_texVtxFmt,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
boo::Primitive::TriStrips, boo::ZTest::None,
false, true, false, boo::CullMode::None);
m_noTexAlpha = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, nullptr, nullptr, m_noTexVtxFmt,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None, true, true, true, boo::CullMode::None);
boo::Primitive::TriStrips, boo::ZTest::None,
false, true, false, boo::CullMode::None);
m_noTexAdditive = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, nullptr, nullptr, m_noTexVtxFmt,
CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
boo::Primitive::TriStrips, boo::ZTest::None,
false, true, false, boo::CullMode::None);
return new struct MetalLineDataBindingFactory;
}

View File

@@ -53,7 +53,7 @@ static const char* TextFS =
"};\n"
"\n"
"Texture2DArray tex : register(t0);\n"
"SamplerState samp : register(s0);\n"
"SamplerState samp : register(s2);\n"
"\n"
"float4 main(in VertToFrag vtf) : SV_Target0\n"
"{\n"
@@ -100,7 +100,7 @@ static const char* ImgFS =
"};\n"
"\n"
"Texture2D tex : register(t0);\n"
"SamplerState samp : register(s0);\n"
"SamplerState samp : register(s2);\n"
"\n"
"float4 main(in VertToFrag vtf) : SV_Target0\n"
"{\n"

View File

@@ -50,7 +50,7 @@ static const char* TextVS =
static const char* TextFS =
"#include <metal_stdlib>\n"
"using namespace metal;\n"
"constexpr sampler samp(address::repeat, filter::linear);\n"
"constexpr sampler samp(address::clamp_to_edge, filter::linear);\n"
"struct VertToFrag\n"
"{\n"
" float4 pos [[ position ]];\n"
@@ -105,7 +105,7 @@ static const char* ImgVS =
static const char* ImgFS =
"#include <metal_stdlib>\n"
"using namespace metal;\n"
"constexpr sampler samp(address::repeat, filter::linear);\n"
"constexpr sampler samp(address::clamp_to_edge, filter::linear);\n"
"struct VertToFrag\n"
"{\n"
" float4 pos [[ position ]];\n"