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Several CAnimData integrations
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#include "CAnimTreeDoubleChild.hpp"
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namespace urde
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{
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CAnimTreeDoubleChild::CAnimTreeDoubleChild(const std::shared_ptr<CAnimTreeNode>& a,
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const std::shared_ptr<CAnimTreeNode>& b,
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const std::string& name)
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: CAnimTreeNode(name), x14_a(a), x18_b(b)
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{
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}
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SAdvancementResults CAnimTreeDoubleChild::VAdvanceView(const CCharAnimTime& a)
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{
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}
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u32 CAnimTreeDoubleChild::VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut,
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u32 capacity, u32 iterator, u32) const
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{
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}
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u32 CAnimTreeDoubleChild::VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut,
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u32 capacity, u32 iterator, u32) const
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{
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}
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u32 CAnimTreeDoubleChild::VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut,
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u32 capacity, u32 iterator, u32) const
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{
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}
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u32 CAnimTreeDoubleChild::VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut,
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u32 capacity, u32 iterator, u32) const
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{
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}
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bool CAnimTreeDoubleChild::VGetBoolPOIState(const char* name) const
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{
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}
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s32 CAnimTreeDoubleChild::VGetInt32POIState(const char* name) const
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{
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}
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CParticleData::EParentedMode CAnimTreeDoubleChild::VGetParticlePOIState(const char* name) const
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{
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}
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void CAnimTreeDoubleChild::VSetPhase(float)
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{
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}
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SAdvancementResults CAnimTreeDoubleChild::VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const
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{
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}
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u32 CAnimTreeDoubleChild::Depth() const
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{
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}
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CAnimTreeEffectiveContribution CAnimTreeDoubleChild::VGetContributionOfHighestInfluence() const
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{
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}
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u32 CAnimTreeDoubleChild::VGetNumChildren() const
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{
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}
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std::shared_ptr<IAnimReader> CAnimTreeDoubleChild::VGetBestUnblendedChild() const
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{
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}
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void CAnimTreeDoubleChild::VGetWeightedReaders(std::vector<std::pair<float, std::weak_ptr<IAnimReader>>>& out, float w) const
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{
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}
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}
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