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Several CAnimData integrations
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@@ -14,6 +14,10 @@ class CPoseAsTransforms;
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class CHierarchyPoseBuilder
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{
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CLayoutDescription x0_layoutDesc;
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bool x34_ = 0;
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struct CTreeNode
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{
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CSegId x0_child = 0;
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@@ -26,11 +30,10 @@ class CHierarchyPoseBuilder
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CTreeNode(const zeus::CQuaternion& quat, const zeus::CVector3f& offset)
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: x4_rotation(quat), x14_offset(offset) {}
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};
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TSegIdMap<CTreeNode> x0_treeMap;
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TSegIdMap<CTreeNode> x38_treeMap;
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CSegId xcec_rootId;
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bool xcf0_hasRoot = false;
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CLayoutDescription xcf4_layoutDesc;
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void BuildIntoHierarchy(const CCharLayoutInfo& layout,
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const CSegId& boneId, const CSegId& nullId);
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