2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 05:47:42 +00:00

Various windows compile fixes

This commit is contained in:
2016-05-20 20:02:09 -07:00
parent 27bee1cc35
commit a3b47df10d
32 changed files with 215 additions and 43 deletions

View File

@@ -201,6 +201,7 @@ void CStateManager::UpdateEscapeSequenceTimer(float)
float CStateManager::GetEscapeSequenceTimer() const
{
return 0.f;
}
void CStateManager::ResetEscapeSequenceTimer(float)
@@ -217,6 +218,7 @@ void CStateManager::MurderScriptInstanceNames()
const std::string* CStateManager::HashInstanceName(CInputStream& in)
{
return nullptr;
}
void CStateManager::SetActorAreaId(CActor& actor, TAreaId)
@@ -241,10 +243,12 @@ void CStateManager::CacheReflection()
bool CStateManager::CanCreateProjectile(TUniqueId, EWeaponType, int) const
{
return false;
}
const CGameLightList* CStateManager::GetDynamicLightList() const
{
return nullptr;
}
void CStateManager::BuildDynamicLightListForWorld(std::vector<CLight>& listOut) const
@@ -302,10 +306,12 @@ void CStateManager::GetBuildForScript(TEditorId) const
TEditorId CStateManager::GetEditorIdForUniqueId(TUniqueId) const
{
return 0;
}
TUniqueId CStateManager::GetIdForScript(TEditorId) const
{
return 0;
}
void CStateManager::GetIdListForScript(TEditorId) const
@@ -470,6 +476,7 @@ void CStateManager::UpdateSortedLists()
zeus::CAABox CStateManager::CalculateObjectBounds(const CActor&)
{
return {};
}
void CStateManager::AddObject(CEntity&, EScriptPersistence)
@@ -483,12 +490,14 @@ void CStateManager::AddObject(CEntity*, EScriptPersistence)
bool CStateManager::RayStaticIntersection(const zeus::CVector3f&, const zeus::CVector3f&, float,
const CMaterialFilter&) const
{
return false;
}
bool CStateManager::RayWorldIntersection(TUniqueId, const zeus::CVector3f&, const zeus::CVector3f&,
float, const CMaterialFilter&,
const rstl::reserved_vector<TUniqueId, 1024>& list) const
{
return false;
}
void CStateManager::UpdateObjectInLists(CEntity&)
@@ -497,6 +506,7 @@ void CStateManager::UpdateObjectInLists(CEntity&)
TUniqueId CStateManager::AllocateUniqueId()
{
return 0;
}
}