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https://github.com/AxioDL/metaforce.git
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Various windows compile fixes
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@@ -201,6 +201,7 @@ void CStateManager::UpdateEscapeSequenceTimer(float)
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float CStateManager::GetEscapeSequenceTimer() const
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{
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return 0.f;
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}
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void CStateManager::ResetEscapeSequenceTimer(float)
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@@ -217,6 +218,7 @@ void CStateManager::MurderScriptInstanceNames()
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const std::string* CStateManager::HashInstanceName(CInputStream& in)
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{
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return nullptr;
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}
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void CStateManager::SetActorAreaId(CActor& actor, TAreaId)
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@@ -241,10 +243,12 @@ void CStateManager::CacheReflection()
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bool CStateManager::CanCreateProjectile(TUniqueId, EWeaponType, int) const
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{
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return false;
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}
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const CGameLightList* CStateManager::GetDynamicLightList() const
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{
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return nullptr;
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}
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void CStateManager::BuildDynamicLightListForWorld(std::vector<CLight>& listOut) const
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@@ -302,10 +306,12 @@ void CStateManager::GetBuildForScript(TEditorId) const
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TEditorId CStateManager::GetEditorIdForUniqueId(TUniqueId) const
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{
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return 0;
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}
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TUniqueId CStateManager::GetIdForScript(TEditorId) const
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{
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return 0;
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}
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void CStateManager::GetIdListForScript(TEditorId) const
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@@ -470,6 +476,7 @@ void CStateManager::UpdateSortedLists()
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zeus::CAABox CStateManager::CalculateObjectBounds(const CActor&)
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{
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return {};
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}
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void CStateManager::AddObject(CEntity&, EScriptPersistence)
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@@ -483,12 +490,14 @@ void CStateManager::AddObject(CEntity*, EScriptPersistence)
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bool CStateManager::RayStaticIntersection(const zeus::CVector3f&, const zeus::CVector3f&, float,
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const CMaterialFilter&) const
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{
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return false;
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}
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bool CStateManager::RayWorldIntersection(TUniqueId, const zeus::CVector3f&, const zeus::CVector3f&,
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float, const CMaterialFilter&,
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const rstl::reserved_vector<TUniqueId, 1024>& list) const
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{
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return false;
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}
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void CStateManager::UpdateObjectInLists(CEntity&)
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@@ -497,6 +506,7 @@ void CStateManager::UpdateObjectInLists(CEntity&)
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TUniqueId CStateManager::AllocateUniqueId()
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{
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return 0;
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}
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}
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