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Fix water rendering
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@@ -10,14 +10,14 @@ class CDrawablePlaneObject : public CDrawable
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{
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friend class Buckets;
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u16 x24_targetBucket;
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float x28_something;
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float x28_farDist;
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zeus::CPlane x2c_plane;
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bool x3c_24_invertTest : 1;
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bool x3c_25_zOnly : 1;
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public:
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CDrawablePlaneObject(EDrawableType dtype, float dist, float something, const zeus::CAABox& aabb,
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CDrawablePlaneObject(EDrawableType dtype, float closeDist, float farDist, const zeus::CAABox& aabb,
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bool invertTest, const zeus::CPlane& plane, bool zOnly, const void* data)
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: CDrawable(dtype, 0, dist, aabb, data), x24_targetBucket(0), x28_something(something),
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: CDrawable(dtype, 0, closeDist, aabb, data), x24_targetBucket(0), x28_farDist(farDist),
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x2c_plane(plane) {x3c_24_invertTest = invertTest; x3c_25_zOnly = zOnly;}
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const zeus::CPlane& GetPlane() const { return x2c_plane; }
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};
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