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Add missing data formats (still need PATH), update submodules
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@@ -2,10 +2,13 @@
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#include "Character/CModelData.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CActorParameters.hpp"
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#include "TCastTo.hpp"
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namespace urde
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{
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atUint32 CScriptMazeNode::sMazeSeeds[300] = {0};
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CScriptMazeNode::CScriptMazeNode(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, bool active, s32 w1, s32 w2, s32 w3,
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const zeus::CVector3f& vec1, const zeus::CVector3f& vec2, const zeus::CVector3f& vec3)
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@@ -21,7 +24,12 @@ CScriptMazeNode::CScriptMazeNode(TUniqueId uid, const std::string& name, const C
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x13c_24_ = true;
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}
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void CScriptMazeNode::LoadSeeds()
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void CScriptMazeNode::Accept(IVisitor& visitor)
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{
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visitor.Visit(this);
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}
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void CScriptMazeNode::LoadMazeSeeds()
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{
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const SObjectTag* tag = g_ResFactory->GetResourceIdByName("DUMB_MazeSeeds");
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u32 resSize = g_ResFactory->ResourceSize(*tag);
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