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General: Normalize RuntimeCommon include paths

Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
This commit is contained in:
Lioncash
2019-09-27 22:53:03 -04:00
parent 8591787409
commit a633b8e8fd
258 changed files with 1744 additions and 951 deletions

View File

@@ -1,18 +1,28 @@
#pragma once
#include "RetroTypes.hpp"
#include "CInGameTweakManagerBase.hpp"
#include "zeus/CQuaternion.hpp"
#include "zeus/CTransform.hpp"
#include "zeus/CVector3f.hpp"
#include "MP1/CInGameGuiManager.hpp"
#include <list>
#include <memory>
#include <optional>
#include <vector>
#include "Runtime/CInGameTweakManagerBase.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/MP1/CInGameGuiManager.hpp"
#include <zeus/CQuaternion.hpp>
#include <zeus/CTransform.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector2i.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
struct CFinalInput;
class IWorld;
class CMapUniverse;
class CMapWorldInfo;
class CStateManager;
class CMapUniverse;
class IWorld;
struct CFinalInput;
class CAutoMapper {
public: