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General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all of the runtime headers have normalized include paths.
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@@ -1,16 +1,20 @@
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#pragma once
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#include "RetroTypes.hpp"
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#include "zeus/CAABox.hpp"
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#include "zeus/CTransform.hpp"
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#include "GameGlobalObjects.hpp"
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#include "Graphics/Shaders/CMapSurfaceShader.hpp"
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#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
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#include "Graphics/CLineRenderer.hpp"
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#include <optional>
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#include <utility>
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Graphics/CLineRenderer.hpp"
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#include "Runtime/Graphics/Shaders/CMapSurfaceShader.hpp"
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#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
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#include <zeus/CAABox.hpp>
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#include <zeus/CTransform.hpp>
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namespace urde {
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class CStateManager;
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class CMapWorldInfo;
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class CStateManager;
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class CMappableObject {
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static boo::ObjToken<boo::IGraphicsBufferS> g_doorVbo;
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