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General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all of the runtime headers have normalized include paths.
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@@ -1,20 +1,26 @@
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#pragma once
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#include "RetroTypes.hpp"
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#include "zeus/CVector3f.hpp"
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#include "World/CGameArea.hpp"
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#include <list>
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#include <vector>
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/World/CGameArea.hpp"
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CFirstPersonCamera;
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class CBallCamera;
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class CStateManager;
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class CGameCamera;
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class CCameraShakeData;
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class CScriptWater;
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class CInterpolationCamera;
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struct CFinalInput;
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class CScriptCameraHint;
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class CCinematicCamera;
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class CFirstPersonCamera;
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class CGameCamera;
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class CInterpolationCamera;
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class CScriptCameraHint;
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class CScriptWater;
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class CStateManager;
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struct CFinalInput;
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class CCameraManager {
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static float sAspect;
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