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General: Normalize RuntimeCommon include paths

Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
This commit is contained in:
Lioncash
2019-09-27 22:53:03 -04:00
parent 8591787409
commit a633b8e8fd
258 changed files with 1744 additions and 951 deletions

View File

@@ -1,20 +1,26 @@
#pragma once
#include "RetroTypes.hpp"
#include "zeus/CVector3f.hpp"
#include "World/CGameArea.hpp"
#include <list>
#include <vector>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/World/CGameArea.hpp"
#include <zeus/CVector3f.hpp>
namespace urde {
class CFirstPersonCamera;
class CBallCamera;
class CStateManager;
class CGameCamera;
class CCameraShakeData;
class CScriptWater;
class CInterpolationCamera;
struct CFinalInput;
class CScriptCameraHint;
class CCinematicCamera;
class CFirstPersonCamera;
class CGameCamera;
class CInterpolationCamera;
class CScriptCameraHint;
class CScriptWater;
class CStateManager;
struct CFinalInput;
class CCameraManager {
static float sAspect;