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General: Normalize RuntimeCommon include paths

Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
This commit is contained in:
Lioncash
2019-09-27 22:53:03 -04:00
parent 8591787409
commit a633b8e8fd
258 changed files with 1744 additions and 951 deletions

View File

@@ -1,15 +1,18 @@
#pragma once
#include "CAnimTreeNode.hpp"
#include "CBoolPOINode.hpp"
#include "CInt32POINode.hpp"
#include "CParticlePOINode.hpp"
#include "CSoundPOINode.hpp"
#include "CAnimSysContext.hpp"
#include <memory>
#include <vector>
#include "Runtime/Character/CAnimSysContext.hpp"
#include "Runtime/Character/CAnimTreeNode.hpp"
#include "Runtime/Character/CBoolPOINode.hpp"
#include "Runtime/Character/CInt32POINode.hpp"
#include "Runtime/Character/CParticlePOINode.hpp"
#include "Runtime/Character/CSoundPOINode.hpp"
namespace urde {
class IMetaAnim;
class CTransitionDatabaseGame;
class IMetaAnim;
class CSequenceFundamentals {
CSteadyStateAnimInfo x0_ssInfo;