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General: Normalize RuntimeCommon include paths

Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
This commit is contained in:
Lioncash
2019-09-27 22:53:03 -04:00
parent 8591787409
commit a633b8e8fd
258 changed files with 1744 additions and 951 deletions

View File

@@ -1,21 +1,25 @@
#pragma once
#include "RetroTypes.hpp"
#include "CCharAnimTime.hpp"
#include "zeus/CVector3f.hpp"
#include "zeus/CQuaternion.hpp"
#include "CParticleData.hpp"
#include "CToken.hpp"
#include "CAllFormatsAnimSource.hpp"
#include <memory>
#include <optional>
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Character/CAllFormatsAnimSource.hpp"
#include "Runtime/Character/CCharAnimTime.hpp"
#include "Runtime/Character/CParticleData.hpp"
#include <zeus/CQuaternion.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class CSegId;
class CBoolPOINode;
class CInt32POINode;
class CParticlePOINode;
class CSoundPOINode;
class CSegId;
class CSegIdList;
class CSegStatementSet;
class CSoundPOINode;
struct SAdvancementDeltas {
zeus::CVector3f x0_posDelta;