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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 07:47:42 +00:00

General: Normalize RuntimeCommon include paths

Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
This commit is contained in:
Lioncash
2019-09-27 22:53:03 -04:00
parent 8591787409
commit a633b8e8fd
258 changed files with 1744 additions and 951 deletions

View File

@@ -1,29 +1,42 @@
#pragma once
#include <functional>
#include "IRenderer.hpp"
#include "CDrawable.hpp"
#include "CDrawablePlaneObject.hpp"
#include "Shaders/CThermalColdFilter.hpp"
#include "Shaders/CThermalHotFilter.hpp"
#include "Shaders/CSpaceWarpFilter.hpp"
#include "Shaders/CFogVolumePlaneShader.hpp"
#include "Shaders/CFogVolumeFilter.hpp"
#include "Shaders/CPhazonSuitFilter.hpp"
#include "CTexture.hpp"
#include "CRandom16.hpp"
#include "CPVSVisSet.hpp"
#include "zeus/CRectangle.hpp"
#include "World/CGameArea.hpp"
#include "zeus/CPlane.hpp"
#include <list>
#include <optional>
#include <unordered_map>
#include <utility>
#include <vector>
#include "Runtime/CRandom16.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/Graphics/CDrawable.hpp"
#include "Runtime/Graphics/CDrawablePlaneObject.hpp"
#include "Runtime/Graphics/CPVSVisSet.hpp"
#include "Runtime/Graphics/CTexture.hpp"
#include "Runtime/Graphics/IRenderer.hpp"
#include "Runtime/Graphics/Shaders/CFogVolumeFilter.hpp"
#include "Runtime/Graphics/Shaders/CFogVolumePlaneShader.hpp"
#include "Runtime/Graphics/Shaders/CPhazonSuitFilter.hpp"
#include "Runtime/Graphics/Shaders/CSpaceWarpFilter.hpp"
#include "Runtime/Graphics/Shaders/CThermalColdFilter.hpp"
#include "Runtime/Graphics/Shaders/CThermalHotFilter.hpp"
#include "Runtime/World/CGameArea.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CFrustum.hpp>
#include <zeus/CPlane.hpp>
#include <zeus/CRectangle.hpp>
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class IObjectStore;
class CMemorySys;
class IFactory;
class CTexture;
class CParticleGen;
class CBooModel;
class CMemorySys;
class CParticleGen;
class CTexture;
class IFactory;
class IObjectStore;
class Buckets {
friend class CBooRenderer;
@@ -57,10 +70,10 @@ enum class EWorldShadowMode {
class CBooRenderer final : public IRenderer {
friend class CBooModel;
friend class CModel;
friend class CGameArea;
friend class CWorldTransManager;
friend class CModel;
friend class CMorphBallShadow;
friend class CWorldTransManager;
struct CAreaListItem {
const std::vector<CMetroidModelInstance>* x0_geometry;