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General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all of the runtime headers have normalized include paths.
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@@ -1,29 +1,42 @@
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#pragma once
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#include <functional>
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#include "IRenderer.hpp"
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#include "CDrawable.hpp"
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#include "CDrawablePlaneObject.hpp"
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#include "Shaders/CThermalColdFilter.hpp"
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#include "Shaders/CThermalHotFilter.hpp"
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#include "Shaders/CSpaceWarpFilter.hpp"
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#include "Shaders/CFogVolumePlaneShader.hpp"
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#include "Shaders/CFogVolumeFilter.hpp"
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#include "Shaders/CPhazonSuitFilter.hpp"
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#include "CTexture.hpp"
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#include "CRandom16.hpp"
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#include "CPVSVisSet.hpp"
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#include "zeus/CRectangle.hpp"
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#include "World/CGameArea.hpp"
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#include "zeus/CPlane.hpp"
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#include <list>
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#include <optional>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include "Runtime/CRandom16.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/Graphics/CDrawable.hpp"
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#include "Runtime/Graphics/CDrawablePlaneObject.hpp"
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#include "Runtime/Graphics/CPVSVisSet.hpp"
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#include "Runtime/Graphics/CTexture.hpp"
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#include "Runtime/Graphics/IRenderer.hpp"
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#include "Runtime/Graphics/Shaders/CFogVolumeFilter.hpp"
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#include "Runtime/Graphics/Shaders/CFogVolumePlaneShader.hpp"
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#include "Runtime/Graphics/Shaders/CPhazonSuitFilter.hpp"
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#include "Runtime/Graphics/Shaders/CSpaceWarpFilter.hpp"
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#include "Runtime/Graphics/Shaders/CThermalColdFilter.hpp"
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#include "Runtime/Graphics/Shaders/CThermalHotFilter.hpp"
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#include "Runtime/World/CGameArea.hpp"
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#include <zeus/CAABox.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CFrustum.hpp>
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#include <zeus/CPlane.hpp>
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#include <zeus/CRectangle.hpp>
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#include <zeus/CTransform.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class IObjectStore;
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class CMemorySys;
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class IFactory;
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class CTexture;
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class CParticleGen;
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class CBooModel;
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class CMemorySys;
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class CParticleGen;
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class CTexture;
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class IFactory;
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class IObjectStore;
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class Buckets {
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friend class CBooRenderer;
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@@ -57,10 +70,10 @@ enum class EWorldShadowMode {
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class CBooRenderer final : public IRenderer {
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friend class CBooModel;
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friend class CModel;
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friend class CGameArea;
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friend class CWorldTransManager;
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friend class CModel;
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friend class CMorphBallShadow;
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friend class CWorldTransManager;
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struct CAreaListItem {
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const std::vector<CMetroidModelInstance>* x0_geometry;
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