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General: Normalize RuntimeCommon include paths

Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
This commit is contained in:
Lioncash
2019-09-27 22:53:03 -04:00
parent 8591787409
commit a633b8e8fd
258 changed files with 1744 additions and 951 deletions

View File

@@ -1,26 +1,29 @@
#pragma once
#include <functional>
#include <vector>
#include "../RetroTypes.hpp"
#include "../CToken.hpp"
#include "zeus/CAABox.hpp"
#include "zeus/CPlane.hpp"
#include "zeus/CFrustum.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CRectangle.hpp"
#include "CGraphics.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CFrustum.hpp>
#include <zeus/CPlane.hpp>
#include <zeus/CRectangle.hpp>
namespace urde {
class CMetroidModelInstance;
class CLight;
class CAreaOctTree;
class CParticleGen;
class CLight;
class CMetroidModelInstance;
class CModel;
struct SShader;
class CSkinnedModel;
class CPVSVisSet;
class CParticleGen;
class CSkinnedModel;
struct CAreaRenderOctTree;
struct CModelFlags;
struct SShader;
class IRenderer {
public: