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General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all of the runtime headers have normalized include paths.
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@@ -1,26 +1,29 @@
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#pragma once
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#include <functional>
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#include <vector>
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#include "../RetroTypes.hpp"
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#include "../CToken.hpp"
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#include "zeus/CAABox.hpp"
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#include "zeus/CPlane.hpp"
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#include "zeus/CFrustum.hpp"
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#include "zeus/CColor.hpp"
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#include "zeus/CRectangle.hpp"
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#include "CGraphics.hpp"
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#include "Runtime/CToken.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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#include <zeus/CAABox.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CFrustum.hpp>
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#include <zeus/CPlane.hpp>
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#include <zeus/CRectangle.hpp>
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namespace urde {
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class CMetroidModelInstance;
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class CLight;
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class CAreaOctTree;
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class CParticleGen;
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class CLight;
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class CMetroidModelInstance;
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class CModel;
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struct SShader;
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class CSkinnedModel;
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class CPVSVisSet;
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class CParticleGen;
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class CSkinnedModel;
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struct CAreaRenderOctTree;
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struct CModelFlags;
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struct SShader;
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class IRenderer {
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public:
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