mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-09 22:27:41 +00:00
General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all of the runtime headers have normalized include paths.
This commit is contained in:
@@ -1,9 +1,10 @@
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#pragma once
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "zeus/CMatrix4f.hpp"
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#include "zeus/CColor.hpp"
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#include "zeus/CAABox.hpp"
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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#include <zeus/CAABox.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CMatrix4f.hpp>
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namespace urde {
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@@ -1,8 +1,11 @@
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#pragma once
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "zeus/CMatrix4f.hpp"
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#include "zeus/CColor.hpp"
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CMatrix4f.hpp>
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#include <zeus/CVector3f.hpp>
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#include <zeus/CVector4f.hpp>
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namespace urde {
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@@ -1,9 +1,11 @@
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#pragma once
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#include "zeus/CMatrix4f.hpp"
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#include "zeus/CColor.hpp"
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#include "zeus/CRectangle.hpp"
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#include "Camera/CCameraFilter.hpp"
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#include "Runtime/CToken.hpp"
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#include "Runtime/Camera/CCameraFilter.hpp"
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#include <zeus/CColor.hpp>
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#include <zeus/CMatrix4f.hpp>
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#include <zeus/CRectangle.hpp>
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namespace urde {
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@@ -1,8 +1,9 @@
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#pragma once
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "zeus/CMatrix4f.hpp"
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#include "zeus/CColor.hpp"
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CMatrix4f.hpp>
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namespace urde
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{
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@@ -1,6 +1,6 @@
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#pragma once
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#include "Graphics/CGraphics.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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namespace urde {
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struct CQuadDecal;
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@@ -1,7 +1,10 @@
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#pragma once
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#include "Graphics/CGraphics.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include <array>
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#include "Runtime/Graphics/CGraphics.hpp"
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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namespace urde {
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class CElementGen;
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@@ -1,9 +1,14 @@
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#pragma once
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#include "zeus/CMatrix4f.hpp"
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#include "zeus/CColor.hpp"
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#include "zeus/CRectangle.hpp"
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#include "Camera/CCameraFilter.hpp"
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#include <vector>
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#include "Runtime/Camera/CCameraFilter.hpp"
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#include <zeus/CColor.hpp>
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#include <zeus/CMatrix4f.hpp>
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#include <zeus/CRectangle.hpp>
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#include <zeus/CVector2f.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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@@ -1,7 +1,12 @@
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#pragma once
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#include "Graphics/CGraphics.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CMatrix4f.hpp>
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#include <zeus/CVector2f.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CEnvFxManager;
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@@ -1,14 +1,23 @@
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#pragma once
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#include "RetroTypes.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "CModelShaders.hpp"
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#include "World/CFluidPlaneManager.hpp"
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#include "Graphics/CTexture.hpp"
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#include "CToken.hpp"
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#include "zeus/CAABox.hpp"
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#include <vector>
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#include "Runtime/CToken.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Graphics/CTexture.hpp"
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#include "Runtime/Graphics/Shaders/CModelShaders.hpp"
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#include "Runtime/World/CFluidPlaneManager.hpp"
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#include "Shaders/shader_CFluidPlaneShader.hpp"
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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#include <zeus/CAABox.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CMatrix4f.hpp>
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#include <zeus/CVector3f.hpp>
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#include <zeus/CVector4f.hpp>
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namespace urde {
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class CFluidPlaneShader {
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@@ -1,9 +1,10 @@
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#pragma once
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#include "zeus/CMatrix4f.hpp"
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#include "zeus/CColor.hpp"
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#include "zeus/CRectangle.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CMatrix4f.hpp>
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#include <zeus/CRectangle.hpp>
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namespace urde {
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@@ -1,10 +1,14 @@
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#pragma once
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "zeus/CMatrix4f.hpp"
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#include "zeus/CColor.hpp"
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#include "zeus/CRectangle.hpp"
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#include "zeus/CVector4f.hpp"
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#include <cstddef>
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#include <vector>
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CMatrix4f.hpp>
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#include <zeus/CRectangle.hpp>
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#include <zeus/CVector4f.hpp>
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namespace urde {
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@@ -1,7 +1,10 @@
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#pragma once
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#include "Graphics/CGraphics.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include <array>
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#include "Runtime/Graphics/CGraphics.hpp"
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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namespace urde {
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class CLineRenderer;
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@@ -1,9 +1,11 @@
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#pragma once
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#include "RetroTypes.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "zeus/CMatrix4f.hpp"
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#include "zeus/CColor.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CMatrix4f.hpp>
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namespace urde {
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@@ -1,13 +1,18 @@
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#pragma once
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#include "hecl/Runtime.hpp"
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#include "hecl/Backend.hpp"
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#include <optional>
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#include "zeus/CVector3f.hpp"
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#include "zeus/CColor.hpp"
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#include "Graphics/CGraphics.hpp"
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#include "DataSpec/DNAMP1/CMDLMaterials.hpp"
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#include <array>
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#include <optional>
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#include "DataSpec/DNAMP1/CMDLMaterials.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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#include <hecl/Backend.hpp>
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#include <hecl/Runtime.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CVector3f.hpp>
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#include <zeus/CVector4f.hpp>
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#define URDE_MAX_LIGHTS 8
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@@ -1,7 +1,14 @@
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#pragma once
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#include "Graphics/CGraphics.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include <array>
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#include "Runtime/Graphics/CGraphics.hpp"
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CVector2f.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CParticleSwoosh;
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@@ -1,7 +1,7 @@
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#pragma once
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "zeus/CColor.hpp"
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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#include <zeus/CColor.hpp>
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namespace urde {
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class CTexture;
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@@ -1,9 +1,12 @@
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#pragma once
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#include "zeus/CMatrix4f.hpp"
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#include "zeus/CColor.hpp"
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#include "zeus/CRectangle.hpp"
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#include "Camera/CCameraFilter.hpp"
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#include <vector>
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#include "Runtime/Camera/CCameraFilter.hpp"
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#include <zeus/CColor.hpp>
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#include <zeus/CMatrix4f.hpp>
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#include <zeus/CRectangle.hpp>
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namespace urde {
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@@ -1,9 +1,10 @@
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#pragma once
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#include "zeus/CMatrix4f.hpp"
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#include "zeus/CColor.hpp"
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#include "zeus/CRectangle.hpp"
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#include "Camera/CCameraFilter.hpp"
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#include "Runtime/Camera/CCameraFilter.hpp"
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#include <zeus/CColor.hpp>
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#include <zeus/CMatrix4f.hpp>
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#include <zeus/CRectangle.hpp>
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namespace urde {
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@@ -1,9 +1,10 @@
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#pragma once
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#include "zeus/CMatrix4f.hpp"
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#include "zeus/CColor.hpp"
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#include "zeus/CRectangle.hpp"
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#include "Camera/CCameraFilter.hpp"
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#include "Runtime/Camera/CCameraFilter.hpp"
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#include <zeus/CColor.hpp>
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#include <zeus/CMatrix4f.hpp>
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#include <zeus/CRectangle.hpp>
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namespace urde {
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@@ -1,9 +1,10 @@
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#pragma once
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "RetroTypes.hpp"
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#include "zeus/CMatrix4f.hpp"
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#include "zeus/CColor.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CMatrix4f.hpp>
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namespace urde {
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@@ -1,9 +1,15 @@
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#pragma once
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#include "GuiSys/CGuiWidget.hpp"
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#include "hecl/VertexBufferPool.hpp"
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#include "hecl/UniformBufferPool.hpp"
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#include "zeus/CVector2i.hpp"
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#include "Runtime/GuiSys/CGuiWidget.hpp"
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#include <hecl/UniformBufferPool.hpp>
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#include <hecl/VertexBufferPool.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CMatrix4f.hpp>
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#include <zeus/CVector2f.hpp>
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#include <zeus/CVector2i.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CGlyph;
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@@ -1,10 +1,13 @@
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#pragma once
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#include "zeus/CMatrix4f.hpp"
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#include "zeus/CColor.hpp"
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#include "zeus/CRectangle.hpp"
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#include "Camera/CCameraFilter.hpp"
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#include "CToken.hpp"
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#include "Runtime/CToken.hpp"
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#include "Runtime/Camera/CCameraFilter.hpp"
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#include <zeus/CColor.hpp>
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#include <zeus/CMatrix4f.hpp>
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#include <zeus/CRectangle.hpp>
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#include <zeus/CVector2f.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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@@ -1,9 +1,11 @@
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#pragma once
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#include "RetroTypes.hpp"
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#include "zeus/CMatrix4f.hpp"
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#include "zeus/CColor.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CMatrix4f.hpp>
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namespace urde {
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@@ -1,8 +1,9 @@
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#pragma once
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#include "zeus/CMatrix4f.hpp"
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#include "zeus/CColor.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CMatrix4f.hpp>
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namespace urde {
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@@ -1,7 +1,12 @@
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#pragma once
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#include "CColoredQuadFilter.hpp"
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#include "CTexturedQuadFilter.hpp"
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#include <optional>
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#include "Runtime/Graphics/Shaders/CColoredQuadFilter.hpp"
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#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
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#include <zeus/CColor.hpp>
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#include <zeus/CMatrix4f.hpp>
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namespace urde {
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@@ -1,9 +1,10 @@
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#pragma once
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "zeus/CMatrix4f.hpp"
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#include "zeus/CColor.hpp"
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#include "CToken.hpp"
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#include "Runtime/CToken.hpp"
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CMatrix4f.hpp>
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namespace urde {
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class CTexture;
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