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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 22:27:41 +00:00

General: Normalize RuntimeCommon include paths

Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
This commit is contained in:
Lioncash
2019-09-27 22:53:03 -04:00
parent 8591787409
commit a633b8e8fd
258 changed files with 1744 additions and 951 deletions

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@@ -1,9 +1,10 @@
#pragma once
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CAABox.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CAABox.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
namespace urde {

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@@ -1,8 +1,11 @@
#pragma once
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CVector3f.hpp>
#include <zeus/CVector4f.hpp>
namespace urde {

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@@ -1,9 +1,11 @@
#pragma once
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CRectangle.hpp"
#include "Camera/CCameraFilter.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/Camera/CCameraFilter.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CRectangle.hpp>
namespace urde {

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@@ -1,8 +1,9 @@
#pragma once
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
namespace urde
{

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@@ -1,6 +1,6 @@
#pragma once
#include "Graphics/CGraphics.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
namespace urde {
struct CQuadDecal;

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@@ -1,7 +1,10 @@
#pragma once
#include "Graphics/CGraphics.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include <array>
#include "Runtime/Graphics/CGraphics.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
namespace urde {
class CElementGen;

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@@ -1,9 +1,14 @@
#pragma once
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CRectangle.hpp"
#include "Camera/CCameraFilter.hpp"
#include <vector>
#include "Runtime/Camera/CCameraFilter.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CRectangle.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {

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@@ -1,7 +1,12 @@
#pragma once
#include "Graphics/CGraphics.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class CEnvFxManager;

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@@ -1,14 +1,23 @@
#pragma once
#include "RetroTypes.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "CModelShaders.hpp"
#include "World/CFluidPlaneManager.hpp"
#include "Graphics/CTexture.hpp"
#include "CToken.hpp"
#include "zeus/CAABox.hpp"
#include <vector>
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Graphics/CTexture.hpp"
#include "Runtime/Graphics/Shaders/CModelShaders.hpp"
#include "Runtime/World/CFluidPlaneManager.hpp"
#include "Shaders/shader_CFluidPlaneShader.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CAABox.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CVector3f.hpp>
#include <zeus/CVector4f.hpp>
namespace urde {
class CFluidPlaneShader {

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@@ -1,9 +1,10 @@
#pragma once
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CRectangle.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CRectangle.hpp>
namespace urde {

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@@ -1,10 +1,14 @@
#pragma once
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CRectangle.hpp"
#include "zeus/CVector4f.hpp"
#include <cstddef>
#include <vector>
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CRectangle.hpp>
#include <zeus/CVector4f.hpp>
namespace urde {

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@@ -1,7 +1,10 @@
#pragma once
#include "Graphics/CGraphics.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include <array>
#include "Runtime/Graphics/CGraphics.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
namespace urde {
class CLineRenderer;

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@@ -1,9 +1,11 @@
#pragma once
#include "RetroTypes.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "Runtime/RetroTypes.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
namespace urde {

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@@ -1,13 +1,18 @@
#pragma once
#include "hecl/Runtime.hpp"
#include "hecl/Backend.hpp"
#include <optional>
#include "zeus/CVector3f.hpp"
#include "zeus/CColor.hpp"
#include "Graphics/CGraphics.hpp"
#include "DataSpec/DNAMP1/CMDLMaterials.hpp"
#include <array>
#include <optional>
#include "DataSpec/DNAMP1/CMDLMaterials.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include <hecl/Backend.hpp>
#include <hecl/Runtime.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CVector3f.hpp>
#include <zeus/CVector4f.hpp>
#define URDE_MAX_LIGHTS 8

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@@ -1,7 +1,14 @@
#pragma once
#include "Graphics/CGraphics.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include <array>
#include "Runtime/Graphics/CGraphics.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class CParticleSwoosh;

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@@ -1,7 +1,7 @@
#pragma once
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "zeus/CColor.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
namespace urde {
class CTexture;

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@@ -1,9 +1,12 @@
#pragma once
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CRectangle.hpp"
#include "Camera/CCameraFilter.hpp"
#include <vector>
#include "Runtime/Camera/CCameraFilter.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CRectangle.hpp>
namespace urde {

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@@ -1,9 +1,10 @@
#pragma once
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CRectangle.hpp"
#include "Camera/CCameraFilter.hpp"
#include "Runtime/Camera/CCameraFilter.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CRectangle.hpp>
namespace urde {

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@@ -1,9 +1,10 @@
#pragma once
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CRectangle.hpp"
#include "Camera/CCameraFilter.hpp"
#include "Runtime/Camera/CCameraFilter.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CRectangle.hpp>
namespace urde {

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@@ -1,9 +1,10 @@
#pragma once
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "RetroTypes.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "Runtime/RetroTypes.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
namespace urde {

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@@ -1,9 +1,15 @@
#pragma once
#include "GuiSys/CGuiWidget.hpp"
#include "hecl/VertexBufferPool.hpp"
#include "hecl/UniformBufferPool.hpp"
#include "zeus/CVector2i.hpp"
#include "Runtime/GuiSys/CGuiWidget.hpp"
#include <hecl/UniformBufferPool.hpp>
#include <hecl/VertexBufferPool.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector2i.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class CGlyph;

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@@ -1,10 +1,13 @@
#pragma once
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CRectangle.hpp"
#include "Camera/CCameraFilter.hpp"
#include "CToken.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/Camera/CCameraFilter.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CRectangle.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {

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@@ -1,9 +1,11 @@
#pragma once
#include "RetroTypes.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "Runtime/RetroTypes.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
namespace urde {

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@@ -1,8 +1,9 @@
#pragma once
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
namespace urde {

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@@ -1,7 +1,12 @@
#pragma once
#include "CColoredQuadFilter.hpp"
#include "CTexturedQuadFilter.hpp"
#include <optional>
#include "Runtime/Graphics/Shaders/CColoredQuadFilter.hpp"
#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
namespace urde {

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@@ -1,9 +1,10 @@
#pragma once
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "CToken.hpp"
#include "Runtime/CToken.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
namespace urde {
class CTexture;