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Implement CWallCrawlerSwarm
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@@ -56,7 +56,7 @@ enum class ESpecialFunctionType : atUint32 {
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PlayerFollowLocator,
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SpinnerController,
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ObjectFollowLocator,
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Function4,
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ChaffTarget,
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InventoryActivator,
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MapStation,
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SaveStation,
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@@ -74,7 +74,7 @@ enum class ESpecialFunctionType : atUint32 {
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ObjectFollowObject,
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HintSystem,
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DropBomb,
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Function22,
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ScaleActor,
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MissileStation,
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Billboard,
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PlayerInAreaRelay,
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@@ -85,7 +85,7 @@ enum class ESpecialFunctionType : atUint32 {
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Ending,
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FusionRelay,
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WeaponSwitch // PAL Only
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} SPECTER_ENUM("Special Function", "", EPickupType);
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} SPECTER_ENUM("Special Function", "", ESpecialFunctionType);
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struct AnimationParameters : BigDNA {
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AT_DECL_DNA_YAML
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