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Implement CWallCrawlerSwarm
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@@ -48,7 +48,9 @@ public:
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void SetCharacterNodeId(s32 id) { x4_charIdx = id; }
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const zeus::CVector3f& GetScale() const { return x8_scale; }
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bool CanLoop() const { return x14_canLoop; }
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void SetCanLoop(bool l) { x14_canLoop = l; }
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s32 GetDefaultAnim() const { return x18_defaultAnim; }
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void SetDefaultAnim(s32 anim) { x18_defaultAnim = anim; }
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};
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class CModelData {
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@@ -116,6 +118,8 @@ public:
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void RenderParticles(const zeus::CFrustum& frustum) const;
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void Touch(EWhichModel, int shaderIdx) const;
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void Touch(const CStateManager& stateMgr, int shaderIdx) const;
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void RenderThermal(const zeus::CColor& mulColor, const zeus::CColor& addColor,
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const CModelFlags& flags) const;
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void RenderThermal(const zeus::CTransform& xf, const zeus::CColor& mulColor, const zeus::CColor& addColor,
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const CModelFlags& flags) const;
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void RenderUnsortedParts(EWhichModel, const zeus::CTransform& xf, const CActorLights* lights,
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