2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 05:47:42 +00:00

Implement CWallCrawlerSwarm

This commit is contained in:
Jack Andersen
2019-03-23 22:06:59 -10:00
parent 99b1a8ef49
commit a63a61fef8
19 changed files with 1443 additions and 170 deletions

View File

@@ -48,7 +48,9 @@ public:
void SetCharacterNodeId(s32 id) { x4_charIdx = id; }
const zeus::CVector3f& GetScale() const { return x8_scale; }
bool CanLoop() const { return x14_canLoop; }
void SetCanLoop(bool l) { x14_canLoop = l; }
s32 GetDefaultAnim() const { return x18_defaultAnim; }
void SetDefaultAnim(s32 anim) { x18_defaultAnim = anim; }
};
class CModelData {
@@ -116,6 +118,8 @@ public:
void RenderParticles(const zeus::CFrustum& frustum) const;
void Touch(EWhichModel, int shaderIdx) const;
void Touch(const CStateManager& stateMgr, int shaderIdx) const;
void RenderThermal(const zeus::CColor& mulColor, const zeus::CColor& addColor,
const CModelFlags& flags) const;
void RenderThermal(const zeus::CTransform& xf, const zeus::CColor& mulColor, const zeus::CColor& addColor,
const CModelFlags& flags) const;
void RenderUnsortedParts(EWhichModel, const zeus::CTransform& xf, const CActorLights* lights,