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Implement CWallCrawlerSwarm
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@@ -200,6 +200,7 @@ public:
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bool IsOpaque() const { return x3c_firstSortedSurface == nullptr; }
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void ActivateLights(const std::vector<CLight>& lights);
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void SetAmbientColor(const zeus::CColor& color) { m_lightingData.ambient = color; }
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void DisableAllLights();
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void RemapMaterialData(SShader& shader);
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void RemapMaterialData(SShader& shader, const std::unordered_map<int, CModelShaders::ShaderPipelines>& pipelines);
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