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More work on CPlayer
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@@ -15,6 +15,7 @@ struct ITweakPlayer : ITweak
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virtual float GetX5C() const=0;
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virtual float GetHardLandingVelocityThreshold() const=0;
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virtual float GetHudLagAmount() const=0;
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virtual float GetOrbitNormalDistance() const=0;
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virtual uint32_t GetOrbitScreenBoxHalfExtentX(int zone) const=0;
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virtual uint32_t GetOrbitScreenBoxHalfExtentY(int zone) const=0;
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virtual uint32_t GetOrbitScreenBoxCenterX(int zone) const=0;
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@@ -26,6 +27,7 @@ struct ITweakPlayer : ITweak
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virtual float GetOrbitZRange() const=0;
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virtual float GetScanningRange() const=0; // x218
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virtual bool GetScanFreezesGame() const=0; // x21c_25
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virtual bool GetFiringCancelsCameraPitch() const=0;
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virtual float GetScanningFrameSenseRange() const=0;
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virtual float GetPlayerHeight() const=0; // x26c
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virtual float GetPlayerXYHalfExtent() const=0; // x270
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@@ -33,6 +35,9 @@ struct ITweakPlayer : ITweak
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virtual float GetX274() const=0; // x274
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virtual float GetX278() const=0; // x278
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virtual float GetPlayerBallHalfExtent() const=0; // x27c
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virtual float GetGrappleSwingPeriod() const=0;
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virtual float GetGrappleJumpForce() const=0;
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virtual uint32_t GetGrappleJumpMode() const=0;
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virtual float GetX124() const=0; // x134
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virtual float GetX184() const=0; // x184
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virtual float GetX1fc() const=0;
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@@ -49,7 +54,8 @@ struct ITweakPlayer : ITweak
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virtual float GetLeftLogicalThreshold() const=0;
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virtual float GetRightLogicalThreshold() const=0;
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virtual float GetX164(int type) const=0;
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virtual uint32_t GetIceBreakPressCount() const=0;
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virtual float GetFrozenTimeout() const=0;
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virtual uint32_t GetIceBreakJumpCount() const=0;
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virtual float GetVariaDamageReduction() const=0;
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virtual float GetGravityDamageReduction() const=0;
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virtual float GetPhazonDamageReduction() const=0;
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@@ -40,6 +40,7 @@ struct ITweakPlayerGun : ITweak
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virtual float GetX30() const = 0; // x30
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virtual float GetX34() const = 0; // x34
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virtual float GetX38() const = 0; // x38
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virtual float GetGunHolsterTime() const=0;
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virtual float GetGunNotFiringTime() const=0;
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virtual float GetRichochetDamage(atUint32) const = 0;
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};
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