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Animation transitions and pause screen fixes
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@@ -18,7 +18,7 @@ namespace MP1
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class CSamusDoll
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{
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std::vector<CToken> x0_depToks;
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zeus::CTransform x10_xf;
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zeus::CTransform x10_ballXf;
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float x40_alphaIn = 0.f;
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CPlayerState::EPlayerSuit x44_suit;
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CPlayerState::EBeamId x48_beam;
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