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Animation transitions and pause screen fixes
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@@ -493,6 +493,14 @@ CGameArea::CGameArea(CAssetId mreaId)
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CBooModel::SetDummyTextures(false);
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}
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CGameArea::~CGameArea()
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{
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if (xf0_24_postConstructed)
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RemoveStaticGeometry();
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else
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while (!Invalidate(nullptr)) {}
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}
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std::pair<std::unique_ptr<u8[]>, s32> CGameArea::IGetScriptingMemoryAlways() const
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{
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return GetScriptingMemoryAlways(*this);
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