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Initial InGameGuiManager imps

This commit is contained in:
Jack Andersen
2017-02-11 17:17:18 -10:00
parent def32a1cca
commit a7cab596e6
57 changed files with 1133 additions and 221 deletions

View File

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#ifndef __URDE_CQUITGAMESCREEN_HPP__
#define __URDE_CQUITGAMESCREEN_HPP__
#include "RetroTypes.hpp"
#include "CToken.hpp"
#include "Graphics/Shaders/CColoredQuadFilter.hpp"
namespace urde
{
class CFinalInput;
class CGuiFrame;
class CGuiTableGroup;
class CGuiTextPane;
namespace MP1
{
enum class EQuitType
{
QuitGame,
ContinueFromLastSave,
SaveProgress,
QuitNESMetroid,
ContinuePlaying
};
enum class EQuitAction
{
None,
Yes,
No
};
class CQuitGameScreen
{
EQuitType x0_type;
TLockedToken<CGuiFrame> x4_frame;
CGuiFrame* x10_loadedFrame = nullptr;
CGuiTableGroup* x14_tablegroup_quitgame = nullptr;
EQuitAction x18_action = EQuitAction::None;
std::experimental::optional<CColoredQuadFilter> m_blackScreen;
void SetColors();
public:
void FinishedLoading();
void DoSelectionChange(CGuiTableGroup* caller, int userSel);
void DoAdvance(CGuiTableGroup* caller);
EQuitAction Update(float dt);
void Draw();
void ProcessUserInput(const CFinalInput& input);
CQuitGameScreen(EQuitType pos);
};
}
}
#endif // __URDE_CQUITGAMESCREEN_HPP__