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Initial InGameGuiManager imps
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@@ -21,9 +21,15 @@ CPlayer::CPlayer(TUniqueId uid, const zeus::CTransform& xf, const zeus::CAABox&
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const CMaterialList& ml)
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: CPhysicsActor(uid, true, "CPlayer", CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList), xf,
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MakePlayerAnimRes(resId, playerScale), ml, aabb, SMoverData(mass), CActorParameters::None(), stepUp,
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stepDown)
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stepDown), x7d0_animRes(resId, 0, playerScale, 0, true)
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{
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x768_morphball.reset(new CMorphBall(*this, f4));
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x9c4_26_ = true;
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x9c4_27_ = true;
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x9c4_28_ = true;
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x9c5_31_ = true;
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ResId beamId = g_tweakPlayerRes->GetBeamBallTransitionModel(x7ec_);
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x7f0_ballTransitionBeamModel = std::make_unique<CModelData>(CStaticRes(beamId, playerScale));
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}
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bool CPlayer::IsTransparent() const { return x588_alpha < 1.f; }
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@@ -320,7 +326,7 @@ void CPlayer::CVisorSteam::SetSteam(float a, float b, float c, ResId d, bool e)
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x28_ = e;
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}
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ResId CPlayer::CVisorSteam::GetTextureId() const { return xc_; }
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ResId CPlayer::CVisorSteam::GetTextureId() const { return xc_tex; }
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void CPlayer::CVisorSteam::Update(float dt)
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{
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@@ -331,19 +337,19 @@ void CPlayer::CVisorSteam::Update(float dt)
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x0_ = x10_;
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x4_ = x14_;
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x8_ = x18_;
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xc_ = x1c_;
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xc_tex = x1c_;
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}
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x1c_ = -1;
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if ((x20_ - x0_) < 0.000009999f || std::fabs(x20_) > 0.000009999f)
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if ((x20_alpha - x0_) < 0.000009999f || std::fabs(x20_alpha) > 0.000009999f)
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return;
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if (x20_ > x0_)
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if (x20_alpha > x0_)
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{
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if (x24_ <= 0.f)
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{
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x20_ -= (dt / x8_);
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x20_ = std::min(x20_, x0_);
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x20_alpha -= (dt / x8_);
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x20_alpha = std::min(x20_alpha, x0_);
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}
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else
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{
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@@ -353,13 +359,13 @@ void CPlayer::CVisorSteam::Update(float dt)
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return;
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}
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CToken tmpTex = g_SimplePool->GetObj({SBIG('TXTR'), xc_});
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CToken tmpTex = g_SimplePool->GetObj({SBIG('TXTR'), xc_tex});
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if (!tmpTex)
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return;
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x20_ += (x20_ + (dt / x4_));
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if (x20_ > x0_)
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x20_ = x0_;
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x20_alpha += (x20_alpha + (dt / x4_));
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if (x20_alpha > x0_)
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x20_alpha = x0_;
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x24_ = 0.1f;
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}
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