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D3D11/12 support
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@@ -42,6 +42,54 @@ void View::System::init(boo::GLDataFactory* factory)
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false, false, false);
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}
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void View::System::init(boo::ID3DDataFactory* factory)
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{
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static const char* VS =
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"struct VertData\n"
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"{\n"
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" float3 posIn : POSITION;\n"
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" float4 colorIn : COLOR;\n"
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"};\n"
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SPECTER_VIEW_VERT_BLOCK_HLSL
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"struct VertToFrag\n"
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"{\n"
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" float4 position : SV_Position;\n"
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" float4 color : COLOR;\n"
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"};\n"
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"VertToFrag main(in VertData v)\n"
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"{\n"
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" VertToFrag vtf;\n"
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" vtf.color = v.colorIn;\n"
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" vtf.position = mul(mv, float4(v.posIn, 1.0));\n"
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" return vtf;\n"
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"}\n";
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static const char* FS =
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"struct VertToFrag\n"
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"{\n"
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" float4 position : SV_Position;\n"
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" float4 color : COLOR;\n"
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"};\n"
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"float4 main(in VertToFrag vtf) : SV_Target0\n"
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"{\n"
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" return vtf.color;\n"
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"}\n";
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boo::VertexElementDescriptor vdescs[] =
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{
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{nullptr, nullptr, boo::VertexSemantic::Position4},
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{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
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};
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m_vtxFmt = factory->newVertexFormat(2, vdescs);
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ComPtr<ID3DBlob> vertBlob;
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ComPtr<ID3DBlob> fragBlob;
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ComPtr<ID3DBlob> pipeBlob;
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m_solidShader = factory->newShaderPipeline(VS, FS, vertBlob, fragBlob, pipeBlob, m_vtxFmt,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, false, false);
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}
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View::View(ViewSystem& system)
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{
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m_bgVertBuf =
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@@ -60,7 +108,7 @@ View::View(ViewSystem& system)
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{
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boo::VertexElementDescriptor vdescs[] =
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{
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{m_bgVertBuf, nullptr, boo::VertexSemantic::Position4, 0},
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{m_bgVertBuf, nullptr, boo::VertexSemantic::Position4},
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{m_bgInstBuf, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
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};
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m_bgVtxFmt = system.m_factory->newVertexFormat(2, vdescs);
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@@ -70,6 +118,14 @@ View::View(ViewSystem& system)
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(boo::IGraphicsBuffer**)&m_viewVertBlockBuf,
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0, nullptr);
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}
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else
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{
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m_bgShaderBinding =
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system.m_factory->newShaderDataBinding(system.m_viewSystem.m_solidShader, system.m_viewSystem.m_vtxFmt,
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m_bgVertBuf, m_bgInstBuf, nullptr, 1,
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(boo::IGraphicsBuffer**)&m_viewVertBlockBuf,
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0, nullptr);
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}
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}
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