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CBodyState and CStateMachine work
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37
Runtime/Character/CharacterCommon.hpp
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37
Runtime/Character/CharacterCommon.hpp
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#ifndef __URDE_PASTYPES_HPP__
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#define __URDE_PASTYPES_HPP__
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namespace urde
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{
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namespace pas
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{
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enum class ELocomotionType
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{
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};
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enum class ELocomotionAnim
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{
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};
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enum class EAnimationState
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{
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};
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enum class EFallState
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{
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};
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}
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enum class EBodyType
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{
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One,
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Two = 2,
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Three
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};
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enum class EBodyStateCmd
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{
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};
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}
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#endif // __URDE_PASTYPES_HPP__
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