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CBodyState and CStateMachine work
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@@ -155,12 +155,12 @@ public:
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bool GetValue(int frame, float& valOut) const;
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};
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class CREISWT : public CRealElement
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class CREInitialSwitch : public CRealElement
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{
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std::unique_ptr<CRealElement> x4_a;
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std::unique_ptr<CRealElement> x8_b;
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public:
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CREISWT(CRealElement* a, CRealElement* b)
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CREInitialSwitch(CRealElement* a, CRealElement* b)
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: x4_a(a), x8_b(b) {}
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bool GetValue(int frame, float& valOut) const;
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};
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