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Changes to avoid polluting alpha buffer
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@@ -259,7 +259,7 @@ void TextView::Resources::init(boo::MetalDataFactory::Context& ctx, FontCache* f
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m_regular =
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ctx.newShaderPipeline(VS, FSReg, nullptr, nullptr, m_vtxFmt, 1,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
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boo::Primitive::TriStrips, boo::ZTest::None, false, true, false, boo::CullMode::None);
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}
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#endif
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