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Various AutoMapper render fixes

This commit is contained in:
Jack Andersen
2017-11-15 22:05:10 -10:00
parent 21505e46ce
commit a914e121ea
12 changed files with 64 additions and 52 deletions

View File

@@ -91,7 +91,7 @@ CMapSurfaceShader::Initialize(boo::GLDataFactory::Context& ctx)
const char* uniNames[] = {"MapSurfaceUniform"};
s_Pipeline = ctx.newShaderPipeline(VS, FS, 0, nullptr, 1, uniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true,
boo::Primitive::TriStrips, boo::ZTest::None, false, true,
false, boo::CullMode::Backface);
return new CMapSurfaceShaderGLDataBindingFactory;
}
@@ -113,7 +113,7 @@ CMapSurfaceShader::Initialize(boo::VulkanDataFactory::Context& ctx)
s_VtxFmt = ctx.newVertexFormat(1, VtxVmt);
s_Pipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::LEqual, false, true, false, boo::CullMode::Backface);
boo::ZTest::None, false, true, false, boo::CullMode::Backface);
return new CMapSurfaceShaderVulkanDataBindingFactory;
}

View File

@@ -72,7 +72,7 @@ CMapSurfaceShader::Initialize(boo::ID3DDataFactory::Context& ctx)
s_VtxFmt = ctx.newVertexFormat(1, VtxVmt);
s_Pipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr, nullptr, s_VtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::LEqual, false, true, false, boo::CullMode::Backface);
boo::ZTest::None, false, true, false, boo::CullMode::Backface);
return new CMapSurfaceShaderD3DDataBindingFactory;
}

View File

@@ -76,7 +76,7 @@ CMapSurfaceShader::Initialize(boo::MetalDataFactory::Context& ctx)
s_Pipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::LEqual, false, true, false, boo::CullMode::Backface);
boo::ZTest::None, false, true, false, boo::CullMode::Backface);
return new CMapSurfaceShaderMetalDataBindingFactory;
}

View File

@@ -33,10 +33,8 @@ void CXRayBlurFilter::draw(float amount)
{
CGraphics::ResolveSpareTexture(CGraphics::g_CroppedViewport);
float blurL = amount * 0.0014f * 0.25f;
float blurQ = amount * 0.0000525f * 0.25f;
//float blurL = amount * g_tweakGui->GetXrayBlurScaleLinear() * 0.25f;
//float blurQ = amount * g_tweakGui->GetXrayBlurScaleQuadratic() * 0.25f;
float blurL = amount * g_tweakGui->GetXrayBlurScaleLinear() * 0.25f;
float blurQ = amount * g_tweakGui->GetXrayBlurScaleQuadratic() * 0.25f;
for (int i=0 ; i<4 ; ++i)
{