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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 03:47:43 +00:00

CFrontEndUI work

This commit is contained in:
Jack Andersen
2016-12-29 20:37:01 -10:00
parent b3cae0d4d5
commit a93ca26ea1
29 changed files with 960 additions and 216 deletions

View File

@@ -138,13 +138,19 @@ void CMemoryCardDriver::SGameFileSlot::InitializeFromGameState()
x944_fileInfo = CGameState::LoadGameFileState(x0_saveBuffer);
}
void CMemoryCardDriver::SGameFileSlot::LoadGameState(u32 idx)
{
CBitStreamReader r(x0_saveBuffer, 940);
static_cast<MP1::CMain*>(g_Main)->StreamNewGameState(r, idx);
}
CMemoryCardDriver::SFileInfo::SFileInfo(kabufuda::ECardSlot port, const std::string& name)
: x0_fileInfo(port), x14_name(name) {}
CMemoryCardDriver::CMemoryCardDriver(kabufuda::ECardSlot cardPort, ResId saveBanner,
ResId saveIcon0, ResId saveIcon1, bool importPersistent)
ResId saveIcon0, ResId saveIcon1, bool inGame)
: x0_cardPort(cardPort), x4_saveBanner(saveBanner),
x8_saveIcon0(saveIcon0), xc_saveIcon1(saveIcon1), x19d_doImportPersistent(importPersistent)
x8_saveIcon0(saveIcon0), xc_saveIcon1(saveIcon1), x19d_inGame(inGame)
{
x100_mcFileInfos.reserve(2);
x100_mcFileInfos.emplace_back(EFileState::Unknown, SFileInfo(x0_cardPort, SaveFileNames[0]));
@@ -157,7 +163,7 @@ void CMemoryCardDriver::NoCardFound()
static_cast<CMain*>(g_Main)->SetCardBusy(false);
}
CGameState::GameFileStateInfo* CMemoryCardDriver::GetGameFileStateInfo(int idx)
const CGameState::GameFileStateInfo* CMemoryCardDriver::GetGameFileStateInfo(int idx)
{
SGameFileSlot* slot = xe4_fileSlots[idx].get();
if (!slot)
@@ -197,7 +203,7 @@ void CMemoryCardDriver::ReadFinished()
for (int i=0 ; i<3 ; ++i)
xe4_fileSlots[i] = LoadSaveFile(r);
if (x19d_doImportPersistent)
if (x19d_inGame)
ImportPersistentOptions();
}
@@ -745,6 +751,37 @@ void CMemoryCardDriver::UpdateCardFormat(ECardResult result)
HandleCardError(result, EState::CardFormatFailed);
}
void CMemoryCardDriver::BuildNewFileSlot(u32 saveIdx)
{
g_GameState->SetFileIdx(saveIdx);
bool fusionBackup = g_GameState->SystemOptions().GetPlayerHasFusion();
std::unique_ptr<SGameFileSlot>& slot = xe4_fileSlots[saveIdx];
if (!slot)
slot = std::make_unique<SGameFileSlot>();
slot->LoadGameState(saveIdx);
CBitStreamReader r(x30_systemData, 174);
g_GameState->ReadPersistentOptions(r);
ImportPersistentOptions();
g_GameState->SetCardSerial(x28_cardSerial);
g_GameState->SystemOptions().SetPlayerHasFusion(fusionBackup);
}
void CMemoryCardDriver::BuildExistingFileSlot(u32 saveIdx)
{
g_GameState->SetFileIdx(saveIdx);
std::unique_ptr<SGameFileSlot>& slot = xe4_fileSlots[saveIdx];
if (!slot)
slot = std::make_unique<SGameFileSlot>();
else
slot->InitializeFromGameState();
CBitStreamWriter w(x30_systemData, 174);
g_GameState->PutTo(w);
}
void CMemoryCardDriver::InitializeFileInfo()
{
ExportPersistentOptions();