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CFrontEndUI work
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@@ -107,6 +107,7 @@ private:
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SGameFileSlot();
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SGameFileSlot(CMemoryInStream& in);
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void InitializeFromGameState();
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void LoadGameState(u32 idx);
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void DoPut(CMemoryOutStream& w) const
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{
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w.writeBytes(x0_saveBuffer, 940);
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@@ -137,14 +138,14 @@ private:
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u32 x194_fileIdx = -1;
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std::unique_ptr<CMemoryCardSys::CCardFileInfo> x198_fileInfo;
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bool x19c_ = false;
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bool x19d_doImportPersistent;
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bool x19d_inGame;
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public:
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CMemoryCardDriver(kabufuda::ECardSlot cardPort, ResId saveBanner,
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ResId saveIcon0, ResId saveIcon1, bool importPersistent);
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ResId saveIcon0, ResId saveIcon1, bool inGame);
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void NoCardFound();
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CGameState::GameFileStateInfo* GetGameFileStateInfo(int idx);
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const CGameState::GameFileStateInfo* GetGameFileStateInfo(int idx);
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static SSaveHeader LoadSaveHeader(CMemoryInStream& in);
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static std::unique_ptr<SGameFileSlot> LoadSaveFile(CMemoryInStream& in);
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void ReadFinished();
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@@ -182,6 +183,8 @@ public:
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void UpdateCardFormat(kabufuda::ECardResult result); // 37
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void ClearFileInfo() { x198_fileInfo.reset(); }
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void BuildNewFileSlot(u32 saveIdx);
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void BuildExistingFileSlot(u32 saveIdx);
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void InitializeFileInfo();
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void WriteBackupBuf();
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bool GetCardFreeBytes();
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