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Rename globals
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@@ -6,12 +6,11 @@
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namespace Retro
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{
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extern class CRandom16* GLOBAL_RANDOM;
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extern class CGlobalRandom* GLOBAL_RANDOM_TOKEN;
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class CRandom16
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{
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u32 m_seed;
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static CRandom16* g_randomNumber;
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public:
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CRandom16(u32 p) : m_seed(p) {}
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@@ -50,24 +49,25 @@ public:
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return rand % diff + min;
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}
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static CRandom16* GetRandomNumber() {return GLOBAL_RANDOM;}
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static void SetRandomNumber(CRandom16* rnd) {GLOBAL_RANDOM = rnd;}
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static CRandom16* GetRandomNumber() {return g_randomNumber;}
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static void SetRandomNumber(CRandom16* rnd) {g_randomNumber = rnd;}
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};
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class CGlobalRandom
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{
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CRandom16& m_random;
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CGlobalRandom* m_prev;
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static CGlobalRandom* g_currentGlobalRandom;
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public:
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CGlobalRandom(CRandom16& rand)
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: m_random(rand), m_prev(GLOBAL_RANDOM_TOKEN)
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: m_random(rand), m_prev(g_currentGlobalRandom)
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{
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GLOBAL_RANDOM_TOKEN = this;
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g_currentGlobalRandom = this;
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CRandom16::SetRandomNumber(&m_random);
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}
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~CGlobalRandom()
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{
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GLOBAL_RANDOM_TOKEN = m_prev;
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g_currentGlobalRandom = m_prev;
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if (m_prev)
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CRandom16::SetRandomNumber(&m_prev->m_random);
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else
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