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Add emissive cycles shaders
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@@ -67,6 +67,12 @@ HMDLBuffers Mesh::getHMDLBuffers(bool absoluteCoords, PoolSkinIndex& poolSkinInd
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size_t iboStart = iboData.size();
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for (const Surface::Vert& v : surf.verts)
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{
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if (v.iPos == 0xffffffff)
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{
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iboData.push_back(0xffffffff);
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continue;
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}
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size_t ti = 0;
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bool found = false;
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for (const std::pair<const Surface*, const Surface::Vert*>& tv : vertPool)
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