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various view architecture bits
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@@ -1,16 +1,34 @@
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#include "Specter/RootView.hpp"
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#include "Specter/ViewSystem.hpp"
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namespace Specter
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{
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RootView::RootView(ViewSystem& system, boo::IWindow* window)
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: View(system), m_window(window)
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: View(system), m_window(window), m_textView(system, system.m_mainFont)
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{
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boo::SWindowRect rect = window->getWindowFrame();
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m_renderTex = system.m_factory->newRenderTexture(rect.size[0], rect.size[1], 1);
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system.m_factory->commit();
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resized(rect);
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m_textView.typesetGlyphs("Hello, World!");
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}
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void RootView::resized(const boo::SWindowRect& rect)
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{
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m_rootRect = rect;
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m_rootRect.location[0] = 0;
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m_rootRect.location[1] = 0;
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View::resized(m_rootRect);
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boo::SWindowRect textRect = m_rootRect;
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textRect.location[0] = 10;
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textRect.location[1] = 10;
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textRect.size[0] -= 20;
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if (textRect.size[0] < 0)
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textRect.size[0] = 0;
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textRect.size[1] = 10;
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m_textView.resized(textRect);
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m_resizeRTDirty = true;
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}
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void RootView::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mods)
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@@ -75,7 +93,13 @@ void RootView::modKeyUp(boo::EModifierKey mod)
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void RootView::draw(boo::IGraphicsCommandQueue* gfxQ)
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{
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if (m_resizeRTDirty)
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gfxQ->resizeRenderTexture(m_renderTex, m_rootRect.size[0], m_rootRect.size[1]);
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gfxQ->setRenderTarget(m_renderTex);
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gfxQ->setViewport(m_rootRect);
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View::draw(gfxQ);
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m_textView.draw(gfxQ);
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gfxQ->resolveDisplay(m_renderTex);
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}
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}
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