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Various bug fixes and CActor rendering
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@@ -95,10 +95,12 @@ public:
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{
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Normal,
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XRay,
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Thermal
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Thermal,
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ThermalHot
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};
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void SetSortThermal(bool v) { x14_25_sortThermal = v; }
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bool GetSortThermal() const { return x14_25_sortThermal; }
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~CModelData();
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CModelData(const CStaticRes& res, int instCount=1);
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@@ -135,7 +137,8 @@ public:
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void RenderParticles(const zeus::CFrustum& frustum) const;
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void Touch(EWhichModel, int shaderIdx) const;
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void Touch(const CStateManager& stateMgr, int shaderIdx) const;
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void RenderThermal(const zeus::CTransform& xf, const zeus::CColor& a, const zeus::CColor& b) const;
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void RenderThermal(const zeus::CTransform& xf, const zeus::CColor& mulColor,
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const zeus::CColor& addColor, const CModelFlags& flags) const;
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void RenderUnsortedParts(EWhichModel, const zeus::CTransform& xf,
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const CActorLights* lights, const CModelFlags& drawFlags) const;
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void Render(EWhichModel, const zeus::CTransform& xf,
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