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Various bug fixes and CActor rendering
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@@ -31,7 +31,7 @@ void CTargetingManager::Draw(const CStateManager& mgr, bool hideLockon) const
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CGraphics::SetViewPointMatrix(camXf);
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zeus::CFrustum frustum;
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frustum.updatePlanes(camXf, zeus::SProjPersp(zeus::degToRad(curCam->GetFov()),
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curCam->GetAspectRatio(), 1.f, 100.f));
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g_Viewport.x8_width / float(g_Viewport.xc_height), 1.f, 100.f));
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g_Renderer->SetClippingPlanes(frustum);
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g_Renderer->SetPerspective(curCam->GetFov(), g_Viewport.x8_width, g_Viewport.xc_height,
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curCam->GetNearClipDistance(), curCam->GetFarClipDistance());
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