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Various bug fixes and CActor rendering
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@@ -70,8 +70,8 @@ class CPlayerVisor
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TLockedToken<CModel> x130_scanIconCritical;
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rstl::reserved_vector<SScanTarget, 64> x13c_scanTargets;
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TLockedToken<CTexture> x540_xrayPalette;
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float x54c_frameColorInterp = 0.f;
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float x550_frameColorImpulseInterp = 0.f;
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float x54c_scanFrameColorInterp = 0.f;
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float x550_scanFrameColorImpulseInterp = 0.f;
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int FindEmptyInactiveScanTarget() const;
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int FindCachedInactiveScanTarget(TUniqueId uid) const;
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