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Various bug fixes and CActor rendering
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@@ -23,7 +23,7 @@ void CIceBeam::PreRenderGunFx(const CStateManager& mgr, const zeus::CTransform&
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void CIceBeam::PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf)
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{
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bool subtractBlend = mgr.GetParticleFlags() == 0;
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bool subtractBlend = mgr.GetThermalDrawFlag() == EThermalDrawFlag::Hot;
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if (subtractBlend)
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CElementGen::SetSubtractBlend(true);
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if (x240_smokeGen)
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