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BNCE variable names and some doc-links
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@@ -3,6 +3,8 @@
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#include "IElement.hpp"
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/* Documentation at: http://www.metroid2002.com/retromodding/wiki/Particle_Script#Vector_Elements */
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namespace pshag
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{
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@@ -104,7 +106,7 @@ class CVECircle : public CVectorElement
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Zeus::CVector3f x14_yVec;
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std::unique_ptr<CRealElement> x20_angleConstant;
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std::unique_ptr<CRealElement> x24_angleLinear;
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std::unique_ptr<CRealElement> x28_magnitude;
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std::unique_ptr<CRealElement> x28_radius;
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public:
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CVECircle(CVectorElement* a, CVectorElement* b, CRealElement* c, CRealElement* d, CRealElement* e);
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bool GetValue(int frame, Zeus::CVector3f& valOut) const;
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